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As long as these things are addressed in the future, then I'm fine with the story presented so far. It sounds like most of these problems/questions I have with the game have been considered and will have answers.
And I am fully aware that the first chapter moves quite fast. Which is why Chapter Two moves much slower in pace, and it is that flow which the rest of the chapters will follow. Of course I have to find a middle ground that pleases everybody.
As for the Japan story, I'm agreeing to disagree, it's very important to not only that moment but to the plot of the entire game. After Rocker's explanation is complete, it should be apparent why the story was told especially in relation to the world tour.
What I was criticizing was the misuse of punctuation marks. Characters don't say them aloud. (Ex. of a sentence I distinctly remember is Rook started a sentence saying, "Nevertheless ; ")
And because these errors were repeated, I thought the revision was rushed.
6.) Lastly, I would appreciate if you didn't imply that I said the plot is slow. I like to immerse myself with stopping to smell the roses when it comes to storytelling. (The 100 pages of the Shire was my favorite part of the LotR books.)
If I was going to say something about the game's pace, I was hoping for a slower experience. I wanted to deviate off the path of the plot to learn more about the characters.
Something I was led to believe from the social interactions promised.
Two fo Klace's band members are discussing their plans after Klace's sudden murder , then one of them asks, "Do you know about the story of Japan?"
4.) The problem with jade's theory is that the narrator believes in it without any skepticism. And because the narrator--or Jade--doesn't show any sign of opposition I'm left to think it's just to be accepted.
Or is this conversation influenced by the choices at the arcade?
I think some of my points got misterpreted after altering my previous review.
1.) I pointed out that characters' actions could be later explained, "(Maybe it'll be explained once the full game is complete.)"
2.)I asked the question of "Why are there no humans?" because it was a suggestion of how to make the worlds of M/M distinct from one another. The visuals were a problem about how easy it is to get the characters confused from one place to the other.
Also, it pointed out a lack of understanding to the reader of what kind of world is Earth. (My first thought was that there were humans--as the narrator--and anthros.)
She fired the gun; he grabbed his chest. (Another way to say, "The gun was fired from her and struck him" with an active voice--no BE verbs--and with an emphasis on the subjects of the verbs.)
You won't read all hundred pages. The book is more of a quick reminder if you forget the rules.
Best of all, you can look up specific terms with a 2-3 sentence explaination for the definitions of words, the parts of speech or the sentence structure.
A common mistake is your misuse of semicolons; you do not have two independent clauses/sentences. Instead, you have lead-ins sentences that cannot stand alone.
As a general rule, the only time you want to use semicolons is if you want to make an explict connectionr--an em dash (--) is to end a point with emphasis.
I'm not trying to be a stickler about your grammar because, at the very least, you are consistent in your errors; however, I think these errors also impact how people view the quality of your work.