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My Curator Page
You should look into Grim Dawn. Yes, it has classes, but you can create some really cool characters from combining two "half" classes with other special skills. That game is perfect for experimentation.
http://victorvran.wikia.com/wiki/Destiny_Cards
Death -- > increase damage, lowers max HP.
The Beast --> Increase armor pentration.
The Moon --> Frost explosion on crit, decreases enemy movement speed, X damage, 15 s cooldown.
These are all stat-based and improving them, while being some sort of progression, doesn't change how much you'll feel like the same character from the beginning to the end. (Some people may like that like yourself.)
The only cards that do interest me are the weapon-specific ones, yet they are still passive/stat bonuses.
In every game that have different weapons, players will have favorites, and with your way of thinking, every game is limited. This game is somwhere in the middle of what games usually give. Some games only give you a single attack with a single weapon, and people are fine with that, other games giva a bazillion types of attacks, and ppl are fine with that.
BTW, do you dislike Guild Wars 2, since that game have pretty much the same weapon system..
I looked again, and I suppose I read to fast, found the tome in there :)
I am aware of the cards, though I found most to be stat-related from the options I looked at. I may have recalled seeing some of the more "flashier" ones but I focused solely on the benefits I wanted (more resistance/armor, more splash-damage effects, etc.)
I don't think what I've written is saying you cannot make your own build in this game. What I am saying is that the system in place feels stagnant.
I point out the limited number of skills for each weapon because some players, like myself, will hate some weapons and prefer others. That limits the amount of experimentation available.
My suggestion is to add presets of skills (just like in the normal game) that focus on different playstyles. The whole flow thing is more of a personal peeve of mine about how changing out weapons stops the combat for that split second.