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Although, People favor the other three mediguns because of two factors.
Overheal. It buffs significantly slower than the other mediguns, buffs being a huge factor in terms of who might win a battle. This can cripple a Rollout compared to a medic who has say Kritz or Uber on the other team by them having much more health.
Quickfix has a quick but small one, the quickie of overheals. It heals faster though so it ballances it out.
It's ubers are very specialized and situational. It's ubers block a damage type, but normally your heal target takes multiple damage types on the battle field. This can make pushes towards an objective... A little less effective in comparison to running any other medigun, but single target battles will be a sure winner. Unless they have a melee out.
That being said, Battle Medics can probably benefit from this weapon. Since you normally should be battling one guy at time. Just pull it out and you can run away very effectively!
It's not really bad. It's just not quite like the other mediguns, which people prefer. Personally, I sometimes use it for MvM (godly speed revives), and for fun on anything else.
While I know that many different resistance types are a problem for Vaccinator when trying to heal a singular target. I find that prioritizing your resistance often deals with this problem.
For example:
If you vaccainate a soldier, you see an enemy sniper to the back along with a soldier coming forward, you'd prioritize the bullet resistance as you'd be weary of headshots, wait for the sniper to back off or fire, switch to blast, and back for when the sniper might take his second attempt.
I feel stratergy like this can influence how useful the vaccinator is to yourself and your team.
Once I pocketed a Pyro friend on Dustbowl RED with the Vacci since I wanted more practise (and farming the Strange one ;) and we were pretty succesful. A Pyro just needs bullet/blast resistance and the enemy team was nearly full of Soldier/Demoman and even the from-Pyros-feared-Heavy wasn't a big thread anymore.
Also here a nice video about the Vaccinator and thoughts about how and where to use it:
https://youtu.be/XaICm1V5H6A
I've heard that the Vaccinator Mini-Ubers can actually negate the Kritzkrieg-Crits...?
But hey, fast charging Mini-Ubers are sweet when used on your own Kritzkrieg couple for protection :D
Source: http://forums.backpack.tf/index.php?/topic/41890-is-the-vacc-really-that-bad/?p=445902
Thought this one was dead.
To be fair tho, this is the new Vac so points have changed.
Changed attributes:
- Vaccinator base resist does not grant any crit resistance.
- Vaccinator Uber deploys now always take exactly 1 bar of Uber charge.
- Vaccinator Uber deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the Medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist uber each consuming 1 charge.
- Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients.
- Decreased the bonus healing a Medic received for properly selecting the right damage resistance type from 25% of incoming damage to 10% of incoming damage.
- Added Penalty of 66% decreased uber build rate while healing a overhealed patient.
Reminds me to play with this Medigun again. A strange one should not get wasted.
they actually made it better from my perspective
the only downside is the no passive crit resistance
which was pretty op
you could take on a phlog pyro or sniper with the right resistance without hardly trying
you'd die eventually from normal damage but still
just to be told that the Strange is broken.
But whatever the case: In the hands of a great Medic (or against an incompetent team that stacks like buck on Soldiers/Demos or has no Soldiers/Demos) it can help you and your heal target survive through thick and thin.
On that note, Story time:
And that's basically the issue with the Vaccinator. The "in the hands of a great Medic" prefix.
Let's be honest here: Not everyone is a good Medic. For ever Crusader's Sniping, Ubersaw Slinging, Top-Scoring purely through heals Medic out there, there's another few who serve as nothing more than Strange leveling for Scouts, Snipers and Spies.
The Vaccinator makes what's already a fairly difficult job even more confusing, by having to swap through all the resistances to find the right one, and doing it at a proper pace.
These two videos sum up the issues with the Vaccinator quite nicely.
https://www.youtube.com/watch?v=-Da84HNU0-E
https://youtu.be/yigALT7zeRc
I do thing that the biggest issue is the three resistances you have to look through.
And honestly, it should be two.
Let's think seriously for a second here: There are 9 classes in Team Fortress 2. 8 of them (All but Demoman, 88% of classes) have some form of Bullet Damage. There are also a total of 2 well technically 3 (Soldier, Demoman, and technically Engineer, making up 33% of the classes) that can deal explosive damage. This is also largely compensated by the fact that Soldier is one of the most played classes in the game, therefor usually meaning that you'll be facing a lot of them.
And then Fire. How many classes use Fire? One. Two, if we're desperate enough to count the Cow Mangler. That's 11% (or 22% if we include Mangler) of the classes! Do you see the issue here?
Fire Resistance should not be something you need to swap to. You should primarily have your resistance set to bullet (as most people do) and swap to Explosive if a large influx of Soldiers/Demomen come to rekt you.
So with what Array (and I guess the other guy) requested in mind, I would like to see the following:
>> Not recommended for Beginner-Medics! You lil cuties better stay with Medigun and Quick-Fix
What also helped me with switching resistances: rebind the f-button and r-button both to reload. So I don't accidentally call for medic when I just want to swich.
Another video tipp
https://youtu.be/KDiGYAQR-QQ
My question has been answered: The vaccines convert critical damage into normal damage. So a kritzed Heavy does the same damage as a non-kritzed Heavy (as long as you have your mini-übers activated). Even a headshot can be converted to bodyshot-damage.
On a Payload Defense game, I kept my frontline teammates alive against a kritzed Heavy.
In a later game I had the same situation but my Heavy-Patient was a pussy and refused to attack
:<
+ faster uber charge on correct healing resistance
basically benefits vaccinator medics who tank with 1 class
at the same time healing say teammates on fire
also
+you can now regenerate more health as a medic if youre healing someone injured
the only downside was
-removed healing medic with a % of damage to target
then again it wasnt much to begin with
so nothing really changes
plus you still got the heal more when healing injured teammates
so now a heavy is your best friend
they tank alot of damage
take a while to heal
and
always there with the possibility of giving you a sandvich
see that asshole sniping you from half the map killing you when you have full uber, switch to vaccinattor, his quickscopes won't do shit as you will have enough time to go to cover
uber not fully charged and cant afford those 3 minutes to take down a good sentry nest because your pocket will die without uber? 75% of damage resistance will absolutely fuck that nest up and those fucker engineers no problem.
got fucking jumped by a scout, pop a uber, pocket kills him.
see a incoming soldier bomb, pop a uber and he is fucking dead as hell (assuming you have a patient that can kill)
tomislav heavy trying to be sneaky taking you from behind? quick uber that shit up and he cant do shit.
A FUCKING PHLOG? pop a fucking flame uber on his ass and he is going to be the one running
a spy?? no such thing as melee resistance you are ded lel
you can do this shit with any medigun but you will have to waste that hard earner uber, while with this piece of gold you only use one!
can't remember how many times my pocket asked for a vacc uber to take that sentry out instead simply waiting to charge a quickfix or uber.
don't use it in pubs unless another medicine dude has a good medigun already
holy shit i swear a fucking lot
sry
Oh gosh, reminds me of a koth round with a Heavy friend. There was a Sniper and I poped some bullet resistance. Shortly after the Sniper wrote in chat: Damit Heavy, why can't I headshot you.
And Soldier bombs yes, works best when they're using the parachute :D
That's right, Vacci provides, no, claims that you keep poping all the mini übers and not being passive.
You will also drop more often with über, but hey, you'll get that one back in no time.
Pop it, drop it will happen.
yeah one of my friends is really competitive against other players wearing nice hats and unusuals so he often asks for a vaccinator to counter the damage types
ex: soldier wearing unusual, asks for vacc with explosion resis,works everytime even against another medic combo