STEAM GROUP
Medic Appreciation Group Respect Doctors
STEAM GROUP
Medic Appreciation Group Respect Doctors
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[Tips] Primary weapons
I have been playing medic for around a month. I've been using the overdose for a speed boost and the Solemn Vow for seeing if i can take them on. By that I mostly mean Spys and scout, and yes I use the stock medigun. So what are your guys set?
Last edited by Yugi; Aug 26, 2015 @ 11:26am
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Showing 1-14 of 14 comments
Yugi Aug 16, 2015 @ 7:17am 
[Tips] Primary Weapons
[Tips] Primary Weapons


Which do you prefer to use and why?

Feel free to add more tips and guides ;)


-----------------------------------------
1) Syringe Gun

Stock.

Ammo Loaded 40
Ammo Carried 150

Damage Range
Base: 10
Crit: 30
[10 syringes / sec.]


Notes / Special Abilities

None.



-----------------------------------------
2) Blutsauger

Unlock, Craft, Drop.

Ammo Loaded 40
Ammo Carried 150

Damage Range
Base: 10
Crit: 30
[10 syringes / sec.]


Notes / Special Abilities

(+) Heals 3 health points on hit.
(-) Health regeneration lowered by 2 HP/sec. (1–4 HP/sec)



-----------------------------------------
3) Crusader's Crossbow

Craft, Drop.

Ammo Loaded 1
Ammo Carried 38

Damage Range
Base: 38-75
Crit: 113-225
Healing: 75-150
(Range-dependent)


Notes / Special Abilities

(-) No headshots.
(-) –75% max primary ammo on wearer.
(!) Fires special bolts that heal teammates and deal damage based on distance traveled.
(!)This weapon will reload automatically when not active.



-----------------------------------------
4) Overdose

Craft, Drop.

Ammo Loaded 40
Ammo Carried 150

Damage Range
Base: 9
Crit: 27
[10 syringes / sec.]


Notes / Special Abilities

(+)Übercharge percentage increases movement speed by up to 10%.
(-) –10% damage penalty.


-----------------------------------------
https://wiki.teamfortress.com/wiki/Medic
https://wiki.teamfortress.com/wiki/Syringe_Gun
https://wiki.teamfortress.com/wiki/Blutsauger
https://wiki.teamfortress.com/wiki/Crusader%27s_Crossbow
https://wiki.teamfortress.com/wiki/Overdose




Statistics from stats.tf (August 2015)

xx% of people who have the weapon yy in their backpack have it equipped.


49.90% Syringe Gun
37.76% Crusador's Crossbow
25.42% The Blutsauger
24.71% Overdose

(56.98% Festive Crusador's Crossbow)
Last edited by Yugi; Aug 16, 2015 @ 12:46pm
Remington Aug 18, 2015 @ 1:42pm 
Blutsauger forever, it will always save my life, maybe instead of those of my teammates contrary to crossbow, but if I stay alive, they stay alive >:) !!!
TaytoSealTV Oct 6, 2015 @ 2:47pm 
For me it depends on my team. If I know that they're taking more damage than I'm ever able to heal them, I'll just use Overdose to get myself out of crappy situations and save my uber.
TribalQuilava Oct 6, 2015 @ 7:12pm 
Yes that the medic job to look at what he got to deal with. Ok another question: What your halloween medic? >:0
Ribs Oct 7, 2015 @ 8:50am 
I don't have a halloween set for the medic
2-Hook Tiger Oct 12, 2015 @ 4:45pm 
Stock
Pros: No cons.
Cons: No pros.
Stock, so technically the best. It has high attack speed, and technically more DPS than the Pyro's Flamethrower. (Not including after-burn) It's a good tool in a pinch, but shouldn't be used outside of said pinch.

Bludsauger
Pros:
https://www.youtube.com/watch?v=kzHuCDDzP-E
Cons: Unless he's on fire and there's no one to shoot. Then the legend dies pretty fast.
Makes it slightly harder to reliably survive as Medic, but with the massive strength of basically being unkillable if you have semi-decent aim and have Ammo. A very good weapon if you're on a map with a lot of Medkits or have another Medic close to you. Or if the enemy team has a lot of Pyros. This weapon is the bloody bane of Pyros.

Crusader's Crossbow
Pros: Bigger is better! Heal people from far away!
Cons: Massively squandered damage at close range. 3aim5mi.
My personal pick for the best Medic Primary in the game. This weapon allows for much more power in both supporting and fighting. It also allows the Medic to keep his distance while fighting/healing, which is very valuable. The only weakness with this gun (other than the fact that you're basically playing Sniper with healing bullets and have to aim super good) is that it's very weak in close range, meaning that you'll have to rely on your melee weapon to fight your opponents.

Overdose
Pros: On the third night of the 5th month of the year on a blue moon with seven wolves, two squirrels, five parakeets and twenty seven buggies all singing to the moon at the same time: You move slightly faster.
Cons: And you lose out on most of your kills.
The issue with the Overdose is that it requires very specific situations to become active (Be Active Weapon, Have basically full Uber), while at the same time being too negligible in it's strengths to really be considered. Not only that but the lower damage is more noticeable than one would expect. Yes, you can chase better (or run away better) with the Overdose, but that extra reload you had to do since your Needles didn't kill your opponent may cost you your life, or save their's. Overall, the Medic almost never has his primary out, and shouldn't have his Primary out over his Secondary basically ever. If you want a weapon to help you escape: Take the Amputator. If you must be an Ubersaw Meta-weeb: I guess this could help.
TribalQuilava Oct 12, 2015 @ 6:09pm 
Yes your List is very Explanintory(Dont judge my spelling) on primary weps, But you have to account the Medi-gun and melee weps as well. Me I Use stock and Kritz. My melee wep would always be the sulom vow. I'm not judgeing you list, in fact its very . . . No It's Amazing, how much time you put on this comment and it will help many medic who are planing to pick there primary carfully. So good show.
Last edited by TribalQuilava; Oct 12, 2015 @ 6:10pm
Goosegle Oct 12, 2015 @ 8:35pm 
https://steamcommunity.com/id/traineevillain/inventory/#440_2_3594593428
Bonus healing. Long-range killing. Also I like to shoot candies.

https://steamcommunity.com/id/traineevillain/inventory/#440_2_4135831234
https://steamcommunity.com/id/traineevillain/inventory/#440_2_3317230738
I don't think I need to explain these two.

Yes, I'm a comp Medic, (not) sorry to be predictable.
Last edited by Goosegle; Oct 12, 2015 @ 8:36pm
Fumo Bnnuy n Frends Dec 10, 2015 @ 11:56pm 
crusaders
just shoot it in a chokepoint/narrow cooridor you'll hit someone
be it a teammate or an enemy
both work equally as well plus better at longer ranges

also the overdose is good for retreating
using it with stock however is a real downside since it takes forever to charge to 100% and get the full 10% speed boost
its better on faster charging mediguns
pretty much any non stock medigun

it actually doesnt work well with the quickfix since it makes you go faster based on the class youre healing
so heal a scout demoknight or soldier
you can run away faster or jump away if you tell the soldier

best scenario i see is you use it at 100% charge to escape when your patient dies
save it
dont pop it and dont drop it
𐂃 Dec 19, 2015 @ 2:42am 
crusader's crossbow, ubersaw and stock medi gun
those are useful (i like to use crossbow lol)
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