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Funny thing is before finding your post I tried using my wife's laptop (Dell XPS 13 Broadwell) in BP mode as the client and it worked flawlessly (on wifi I might add too!). So the issue is with my i3-2120 HTPC when streaming from within BP. My HTPC with the issues is Windows 7 and the Dell XPS 13 is Windows 10. I haven't got around to upgrading the HTPC but right now it works well (other than this issue) so I didn't want to tempt fate.
I am happy to try some other configs for you to confirm so let me know.
NETWORK
Both machines are wired and connected at 1.0 Gbps
SOFTWARE
Windows 10 Pro 64-bit, latest Steam client (non-beta) and video drivers on both
HARDWARE
Host: i5-3570, 16 GB PC3-12800, GeForce GTX 960, HDMI @ 1080p
Client: i3-3240, 8 GB PC3-12800, HDMI @ 1080p
My setup:
Host: FX-8350, 16GB, R9 380 4GB OC; Windows 10; 1080p; Advanced Host Options: Network priotization on, everything else unchecked
Client: Intel NUC DN2820FYKH; Windows 10; 1080p
Host and Client are wired and connected via Gigabit Ethernet.
Network:
Cat5e wired connection
Software:
Both running Windows 10 x64bit Pro; Latest version of steam
Hardware:
Host - Intel i7 3.2ghz, GTX 980 ti, 8gb DDR3
Client - Intel Celeron j1900 2.42ghz, 8gb DDR3
Everything was fine before in BP (1080p 60fps).
My streaming client : GIGABYTE BRIX CELERON N2807 with 4GB RAM and windows 10 booting directly to BP instead of explorer.
BP is renderd in 720p (with 1080p desktop resolution) for smoothness because of slow NUC processsing performances. Games are streamed in 1080p (hardware decoding is working perfectly).
I've been having slow decode when using BP on client (unplayable since march).
With normal Steam on client, everything is fine...
I Really hope it will be fixed or some workaround will be found.
Steam home streaming works flawlessly with the normal steam view and lags when using big picture mode
OS
Windows 10
STEPS
Use steam-home streaming in big picture mode
RESULTS
the stream starts lagging, frame is choppy, inputs are not instantaneous, image quality is lesser (not sure about this one)
EXPECTED
the stream should work equally well no wonder which steam view is used.
MORE DETAILS
Both computers running latest Steam versions. Host computer has i5 gtx 970 graphic card 8gb ram. Client is a Celeron NUC with 4gb ram. I get 1080p@60fps with no lag streaming to the client when using the normal view.
When I switch to big picture mode I get some lag and maybe less quality in the image? (unsure about the latter)
Thanks
Client: Celeron NUC.
Host AMD 7950, intel i7, wired network.
This bug is for example also discussed in the following thread:
http://steamcommunity.com/groups/homestream/discussions/0/405694031552917201/
Ryan's post was on 19 Oct @ 11:09am in "New micro-stutter issue since last update" http://steamcommunity.com/groups/homestream/discussions/0/405694031552917201/?ctp=6
"After much experimentation I have discovered that on the client PC, if you alt-tab out of the game, move the Big Picture screen all the way back to the home screen (where it says library etc) and then alt-tab back into the game, it fixes all the issues - even though BPM is still running.
The game will stream smoothly with no issues after this, still in BPM on the host, so you get the easy access to the menus etc with the xbox / ps button.
It's like when the game info is displayed on the client it is tying up the system resources, rather than putting them to idle when the stream starts, as it should."
BPM unusable on streaming client...
Alt tab trick works for me like following:
- start the game from Big Picture
- alt tab to Big Picture
- minimize Big Picture from start screen
- choose the game from taskbar.
After that the huge frame loss is gone. Big picture interface works normally. Quite interesting bug.
With desktop interface I get stable 1080@60 streaming.
With BPM on the streaming lags and shutters badly, totally unplayable.
==================================
Client, W10 on Atom 3735 F, 2G Ram
Host, FX8300 + GTX1070, 16G Ram
Wired, 100M,
Streaming cap, 30M
HW encoding/decoding enabled.