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Admittedly, the only thing I found the most important besides staffing was serving as faction lead for the Globalists. Especially so when the faction was at its lowest peak with people leaving left and right, understaffed and special forces removed subsequently because of the precarious past. I took it upon me as a goal to fix all those issues. So Scrub and I set it right for a time but eventually it felt like I was doing the whole thing solo even with him around. We had our differences, as did I with others, saying and doing regrettable things that, replayed in my head, would have been better if done differently. Moreover the zealousness I portrayed back then was something that plagued me a lot as a faction leader. Despite all this, I held out because of the people in the faction. Although one could say I cared a little too much about the faction itself.
2. Were there any interesting aspects to the gamemode that stood out to you, or lessons that you took from how it was run?
The interesting aspects were definitely the military ones. Delving into rank hierarchy, structure and all manner of military things was really interesting. It hearkened back to those old memories of playing games like Modern Warfare 2 with a more or less immersive (but cinematic) military experience. This time it wasn't on rails but decidedly up to the people playing. However the lesson I learned from that was that there has to be a fine balance between S2K and roleplay, as the two do not work very well on their own in that kind of setting. That became more and more apparent as time passed and newer people joined.
3. Do you have a particular memory of WW3RP from back then that you want to share?
Among many of my memories from the server, one I recall was the invasion of the United States via Alaska which had me placing radios around with ambient military chatter and frequent (yet frustrating) base attacks. The more iconic of those was placing an American flag on a Humvee and charging at the Coalition base in an act of patriotism and valor. Something emulated from World in Conflict with scene of Americans charging a flag up the hill. At that point it felt more like a desperate battle to keep the opposing force from pushing any further into the mainland, which made the warlike atmosphere evermore immersive.
Back then, I think that most of the positions weren't over run by certain groups of people that try and force others to exactly the same as they do - for the most part, members were free to do as they pleased and enjoy themselves, having freedom to do their roleplay and be left alone to it.
Even things such as ERP weren't actually properly frowned upon really, they happened, people did their thing, and that was pretty much it really - there wasn't this culture of 'this character of X gender or X height or X country and thus this person is obviously here to be a retard and we won't allow them to thrive'. If I think about it, many of the more interesting characters at the time were somewhat weird, each in their own regard. I think characters like Wook (the stuttering brain-damaged five foot korean) would be laughed at and ridiculed as it stands, but at the time, people didn't bother with that kind of thing and didn't try to meme it - if the person did their roleplay and provided something for the faction, that was really all that mattered.
Patrols weren't nearly as common, I remember spending entire days in base, simply talking to others or having some random feud going on - the masked traders every now and then, 2stronk doing something funny or some sort of speech/rally... when people did get called to the AP, there were patrol region limits and such things at some point (they got quickly removed), people were competitive and teamspeak wasn't all that important to be quite honest.
The memes weren't really over done, they would show up every now and then and above all, they were, at the time, fresh. The airwolf, the mountain liens, shrek, even weird things like the double barrel shotgun gang later on - or trying to upset @Wulfeh by throwing rockets from a roof directly into the globalist base (lmao god bless @2stronk and @Stephanov ) - the black man who always went into battle without kevlar or uniform and a pistol, the brovaci laps, the campfires in tunnels and so on.
The roleplay, the shooting mechanics were very old style so I liked interacting with others, it was pretty fun to have the freedom to do anything you wanted in a realistic setting, it's something you don't get in other games.
2. Were there any interesting aspects to the gamemode that stood out to you, or lessons that you took from how it was run?
Yeah taking POW's really surprised me, I was told that basically if I got POW'd I was gonna get tortured and shit, added a sense of fear to the game and realism, It was a pretty fun concept.
3. Do you have a particular memory of WW3RP from back then that you want to share?
Yeah I ERP'd so to atone for my sins my character stabbed herself in the neck with a pencil. There was also the time we caught Finlays fem char fucking herself in the barracks with the barrel of her gun. It was a time of degeneracy but we loved it.
I don't know really, I could expand on the things that made it fun or whatnot, but the thing I think changed the most, and it doesn't just apply to WW3RP, it's the community in general, was the fact that at some point people stopped minding their own business and started to try and police other people's roleplay, to get lemons/nebulae and zings, trying to be the sickest roaster and memer, and honestly I believe it came down to leadership, mostly faction leadership - when I eventually got lead of the medical branch, I remember that at the time no one cared what I was doing on my free time, as long as the branch was active and did the job it was meant to do - we slowly moved the goalposts of what we deem important and necessary, from trying to have fun as a group, which part of is letting each individual thrive and do their own thing, to a minority demanding that everyone act as they want, otherwise it is not acceptable or tolerated.
The unique characters that brought so much new things to the server were slowly deemed 'cringy' or 'unrealistic' and forced to wither away until every day was always the same.
Thanks to Wulfeh, Angel, and Husky for their contributions.
Back when I started around Alaska I was a minge. I'm honestly surprised no one banned me and I didn't read the lore, so I roleplayed someone who lived in a very remote part of china and didn't hear about the war until I was conscripted. I loved the unknown atmosphere but the main important thing back then was there were more civilians running around and make the world feel more unique.
2. Were there any interesting aspects to the gamemode that stood out to you, or lessons that you took from how it was run?
I had only ever done dark rp and TTT and the rest of those types of stuff when someone said to me try this interesting game mode, and when I first played I got bored almost instantly. Then a few weeks later I played it non-stop, and things I found interesting were it feeling like there was always rp and daily events and training sessions which felt more unique, and PTs, god I miss those.
3. Do you have a particular memory of WW3RP from back then that you want to share?
I have a few I remember in Turkey I believe it was Redrun called us all to the AP and got someone else to speak to us, and then suddenly we heard a lot of shooting everyone assumed it was a base attack when in reality it was Redrun standing outside the gates shooting his rifle.
But probably my favourite memory has to be from the Turkish Metro: I was a coalition MP and I saw this private throw a grenade at another private inside the base, and after I confronted him about it he claimed his friend must of stood on a mine and that they do this all the time (oh and for anyone who was in the Turkish metro who remembers the weird noodle guy).
Passing my training I felt lost for a little while not really knowing what to do until some random solider (Kirsh) after chatting with his character a NCO told me to go to the AP. My first patrol was short lived but it felt planned out (something that has not been done in a long time) That ended by taking a sniper round to the face by Tommy “Rolling Thunder” Rollings. So I found out about the Globalist Special forces.
I defected to the Globalist after a fateful meeting with a monkey brain and red cross members. What has to be some of the funniest and entertaining roleplay I have done. Something about seeing a monkey getting its head blown open and then that been stuffed in a fridge only for the red cross to come in 5 minuets later. Then the red cross being drugged and one killed one being released. Timeless fun.
There I met Wulfeh and his newly appointed lead of the Globalist faction. Staff Sergeant with in 3 weeks from a private. The Globalist at that time where in a state. No Military police. Elitist Special forces. He helped build that faction up from the ground upwards. About 2 months later Thrope was “killed”. Now come Yarrick.
I asked Wulfeh for the military police whitelist. Something that had not been used correctly for a long time and the last people to use it where.. Assholes. I helped build that faction and managed to pull in Stalker who was playing Sophie Lackey as my co-lead. Best thing I did for that faction. I handed over to them because I lost interest in the server and was busy at work with my first job.
All in all WW3 has changed a hell of a lot. The community feels split on both sides and I can see that reflected in the staff team a lot of the time. The softer side of WW3 has done replaced with bitter IC and OOC hate for each faction that I dont think can be changed. Ever.
Thanks to PrincessKatey and Weresheep for their contributions.
When I took the flying test, it was a rather low populated server. Globalists and Coalition people doing their own thing. So the people who took my flying test were Toasty and AlexD. I had gotten into the classic huey helicopter which was by far the easiest to control. Our helipad at the base was one of the most challenging helipads for a pilot since it was a platform welded to the roof.
The thing that made it challenging was that you had to position your helicopter very carefully next to it and slowly slide it on the helipad. If you made an error in control and brought it too close to the roof, the helicopter blades could've snapped off and there went your precious helicopter which you only was able to get like two of them. If you were lucky, the body of the chopper just flopped on the helipad. However there was a one time case where the fuckup was so large that it tipped and pummelled right underneath where usually people stood to talk and use the firing range.
Now, I myself was very proficient with using WAC. Since it got added to the workshop (or atleast to garrysmod website since there wasnt a workshop intergration back then.) I was using it nonstop in singleplayer and eventually I got used to the controls and the sensitivity. I took off nicely, flew around and even was able to go at high speeds without crashing. It was so funny that AlexD mentioned: "He flies better than you, toasty lol" if I remember correctly. So the test went well with a flyby over the globalist base. Spooking some of them and then landing nicely again which was pretty scary but I pulled it off.
Thus began my career. I cant remember my characters name but my callsign was Kiowa. The majority of the missions I flew was usually medical transportations. At some occasions I was ordered to do UCTF dropoffs and there were two cases where I had a CO next to me that wanted me to observe the battlefield they lead from above. Felgroove was one of the CO's who flew with me and we were taken under fire. Back then you werent allowed to shoot with rifles at unarmed choppers since it was too easy to take down. The chopper sustained damage and Felgroove's character was wounded. I RTBed and the neat feature of WAC was that if the chopper was damaged, it would shake.
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