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After almost 7 years after it's inception we finally got the chance to finish one of our most beloved projects, with our best version yet. This mod has been through countless iterations some with some ingenious and downright crazy implementations, everything from flowgraph simulated AI to having the editor communicate with a dedicated server.
But finally with some very clever code we have managed to get the default Singleplayer AI working in multiplayer, it is then up to us to network all of the movement, animations, weapons and mission scripts. This is quite a large undertaking which is why there is only one campaign level in the first build and even that is still a WIP.