Revamp Expansion Mod v1.1b and Revamp Balance Mod v1.1b Released
Downloads are now live :).
★★★ RVE Version 1.1b ★★★
18/03/13
PERFORMANCE IMPROVEMENTS/BUG FIXES
• Desync problem fixed
• AMD Wreckage bug fixed I hope
• UEF shield bug fixed
SCALING CHANGES
• Map Props scaled down by 60%
MOVEMENT SPEED AND TURNRATE CHANGES
Will only apply to DLC users
• Land Units speeds slowed by 40%
• Land Units turn rates slowed by 40%
CODE/UI CHANGES
• Shields Class has been changed
• Projectile effect, Impact effect scaling coded added
• Economy widget key-bind added (X) for use when running the Economy Panel UI Mod
• New ported unit icons
UNIT CAP CHANGES
• The Revamp Expansion Mod now supports the following unit caps 250, 500, 750, 1000,1500,2000,2500, and 3000.
TEXTURE IMPROVEMTS
• UEF Structures
NEW PORTED UNITS
ALL FACTIONS
• T2 Mass Fabricator
UEF
• Novax Center: Experimental Satellite Control System
• Novax Satellite: Orbital Defense System (New Projectile added)
NEW UNITS
UEF
• FATBOY HOVER PROTOTYPE
ABILITY CHANGES/ NEW ABILITYS
• New Toggles added to F1 index menu
• Rapid Regen Shield regeneration changed from 10x to 50x when active (Cost changed to 20000 + Health Drain)
• (NEW) Mass Fabrication (Toggle)
Cost Rates
Converters
SC2 -5.0 energy for +0.5 mass Per Second
T2 -15 energy for +1.5 mass Per Second
T3 -30 energy for +3.0 mass Per Second
• (NEW) Research Production
In Testing Rates
-1.0 mass for +0.8 research Per Second
• (NEW) Shield Toggle
In Testing Rates
SC2 -4 energy Per Second
T2 -8 energy Per Second
T3 -15 energy Per Second
• (NEW) Pause toggle for UEF's Energy Generators Engineering Arm
• (NEW) Novax Center Toggle (Disable/Enable Satellite Control System)
-50 energy Per Second when novax Satellite is active
TEAM COLOR CHANGES
• UI images fixed so random AI can't be told apart from their team colors also looks better
• UEF Primary color darkened
AI CHANGES
• A few small improvement's to the AI should help when using the balance mod.
RESEARCH CHANGES
• Classic unit unlocks have be reduced in cost.
VETERANCY CHANGES
IN ALPHA TESTING
• ACU Table added
• All units and defence structures now can rank up to level 50 Vererancy instead of the default 5 levels, UI will only show the normal 5 icons this is unchangeable.
• Weapon Range, Mass and energy production buffs added to the ACU all 50 levels.
Revamp Balance Mod v1.1b
★★★Version 1.1b★★★
18/03/13
• Rebalance some units that were missed
• Experimental unit storage sizes fixed
• Experimental land unit build times increased by 3%
• Weapon Range increased on most experimental land units
• Adjusted a few ability costs
• Aegis Shield Energy cost corrected
• AI has been giving a small handy cap
1. Make sure Supreme Commander 2 is not running.
2. Download the mod from:
http://www.moddb.com/mods/revamp-mod/downloads/revamp-expansion-mod-v11b2
3. Rename the file "Revamp Expansion Mod 1.1b2.scd" so it ends with ".zip" to "Revamp Expansion Mod 1.1b2.scd.zip" so you can extract the contained files from it.
4. Before extracting the scd mod files, make a backup of your current gamedata folder files found in the downloaded mod scd.zip.
5. Extract the mod scd.zip files into your gamedata folder, overwriting the gamedata files (that you have made a backup elsewhere in step 4).
6. Start Supreme Commander 2.
7. Awesomeness! (See screenshots here)
http://steamcommunity.com/sharedfiles/filedetails/?id=141646362
http://steamcommunity.com/sharedfiles/filedetails/?id=141646470
(8): To go back to your original game, simply copy back your backup files to the gamedata folder.
Happy revamp'ing!
Also, I'm not sure how to even get the 1.1b installed without the mod manager present. Many comments on the subject are too short and not understandable by newcommers to this great project.
I would be more than happy to help with writing (or single handedly write) a good and to-the-point tutorial on how to get started with revamp, provided someone kick my in the right direction. Let me know :-)
Thanks!