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The Digital Factor FTB: Ultimate Server Digital Fact
STEAM GROUP
The Digital Factor FTB: Ultimate Server Digital Fact
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 This topic has been pinned, so it's probably important
Mod Suggestions
I'm currently working on the modpack we will use when the server relaunches and I would like your input on what I should include in the modpack.

You are free to list whatever mods you want and as many as you want. I cannot promise that I will add them, but your suggestions will be noted and may be added.

Thanks in advance!
Last edited by Jamie-nyanchi; Oct 5, 2014 @ 7:43pm
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Showing 1-15 of 16 comments
ApplePieLord Jan 2, 2014 @ 1:56pm 
Suggestions:
[Applied Energistics]Extra cells
[Buildcraft] Additional pipes
[Buildcraft] Buildcraft tools
Dartcraft
Equivalent Exchange 3
[Equivalent Exchange 3] Equivalancy
Galacticraft
[Industrialcraft 2] GregTech
[Industrialcraft 2] Advanced machines
[Industrialcraft 2] Advanced Power Management
Morph
Power Converters
Soul Shards
[Universal Electricity]: Mekanism, Atomic Science, MineChem, Resonant Induction

While i attempted to make sure none of these were already in the Monster pack, some might have slipped in and, if so, I apologize.

This page has links to all of these mods,except GregTech, and a whole lot more.
These are just the mods I thought sounded good on the server, but i may have missed some good ones.
http://modlist.mcf.li/version/1.6.4
wiren Jan 2, 2014 @ 10:11pm 
+1 vote to all suggested except for morph(highly unfinished and buggy) and possibly galacticraft(possible lag issues with aditional worlds, up to digi for that one)
Toosdei Jan 3, 2014 @ 2:41pm 
I think Dimensional Doors would be cool. Little pocket worlds...
wiren Jan 3, 2014 @ 6:09pm 
going through all of the mods and have found that
[Industrialcraft 2] Advanced Power Management hasent been updated to 1.6.4 yet
universal electricity - Mekanism and MineChem appear to have been condenced into UE Resonant Induction or removed.
UE Atmoic Science works but resonace induction causes it to crash without an error message at startup.
EE3 for 1.6.4 has not yet been completed.

a suggested mod would be Smart Moving, alows for climbing, crawling, wall hang, ceiling movment, better jumping and sprinting.

oh and gregtech :P
Last edited by wiren; Jan 3, 2014 @ 7:56pm
ApplePieLord Jan 4, 2014 @ 4:43pm 

[Industrialcraft 2] Advanced power managment has been updated, for 1.6.2 technically but it should still be compatable with 1.6.4.

I'm also not sure what you mean when you say EE3 hasn't been completed for 1.6.4 cause I'm looking at the pre-release right now.

Here is a link to all the EE3 releases:

https://github.com/lluixhi/EE3-Builds/tree/master/1.6.4

It's not on the actual forum page, but it's there. I'm not sure how buggy it is or anything so if it's super messed up then just let me know.

I was not aware of those changes with the UE mods and the crash between AS and RI, thank you for bring that to attention.

The smart moving mod sounds like it would be pretty niffty to have around, and I hope it gets considered for the server.
Zero Jan 4, 2014 @ 10:53pm 
gotsumon here, i'm agreeing on galacticraft since space travel would be fun, dimensional door mod if possible since pocket dimensions ftw, and my suggestion is for dartcraft but without the nerfs...i guess just make the craftable spawners untouchable by soulshards if that becomes a problem, and if these others arent already in modpack i'm suggesting them to: twilight forest, most machine mods we already have (ic2, te, bc, mfr), portal gun, and gravity gun, i mean really, who wouldnt wanna bend laws of reality with portals and gravity? lol edit: almost forgot thaumcraft 4 if its not already in there...magic ftw
Last edited by Zero; Jan 4, 2014 @ 10:55pm
wiren Jan 5, 2014 @ 9:21pm 
The latest official version of EE3 by its original author pahimar is the 1.5.2 version.
Iluixhi is building his own version using pahimar's code, possibly even in conjuction with pahimar.
Jamie-nyanchi Jan 6, 2014 @ 5:13am 
Originally posted by wiren:
The latest official version of EE3 by its original author pahimar is the 1.5.2 version.
Iluixhi is building his own version using pahimar's code, possibly even in conjuction with pahimar.
I saw Pahimar releasing nightly builds of EE3 on Twitter a few days ago, so I'm assuming their official.

To everyone else: Thanks for all the mod suggestions so far. They all sound good. :)
Radical Raven Jan 7, 2014 @ 8:45pm 
Shapeshifting
MLP mod
Galaticraft vote
wiren Jan 17, 2014 @ 1:38am 
i stand partially corected on the mekanism and minechem states. they are no longer considered part of UE but are still being updated by thier individual creators.
cybirmind Jan 21, 2014 @ 9:44pm 
[Industrialcraft 2] GregTech
[Industrialcraft 2] Advanced machines
[Industrialcraft 2] Advanced Power Management
bildcraft quarry + mod
Mine Factory Reloaded
[Applied Energistics]Extra cells
Factorization
Power converters
ICBM
MFSS
Millionare
Magic Crops
cuck Jan 26, 2014 @ 9:08am 
Ars Magica 2
Pam's Harvest Craft
Hats
Treecapitator
Mo' Creatures
DivineRPG
Mine & Blade Battlegear 2
Munchies Mar 19, 2014 @ 10:34pm 
I vote for Ars Magica 2. Really great mod, you can cast spells :D
Zero May 1, 2014 @ 3:18am 
idk if mod suggesting is still going on (i'd know if I was on more lol) but you should check if archimedes' ship mod can be put in. i was testing stuff in horizons mod pack, was fun building a flying house lol...although idk how claim protections would carry with a mobile building
Jamie-nyanchi May 4, 2014 @ 7:59pm 
Just going to let you all know that your suggestions are still being used. This list allows us to better understand what people want to see in our modpack so thank you for taking part. Hopefully we'll have some good new for you all soon.

Also, read this if you haven't: http://steamcommunity.com/groups/DigitalFactor#announcements/detail/1677899563954977938
Last edited by Jamie-nyanchi; May 4, 2014 @ 8:00pm
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Date Posted: Dec 30, 2013 @ 7:43am
Posts: 16