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2- will in general be pena;tis and bonuses to battles, army marches depending on the season, daytime and other parameters ?
3- will special events occur so the story will correspond with tabletop events and heroes there ?
4- will there be special movement ways such as army teleport on the world map depending on hero ? And in general will heroes who lead armies cause certain effects on world map ? this could be a new element to add if its not added, for example a Nurgle champion who leads an rmy could cause disease on the world map at each province he enters even id there is no battle fought there.
5- will landscape affect the unit's speed ? for example at a dessert will non-desert oriented units move slower or at a mountain will the units that descent have for example movement speed bonuses and charge bonuses and the units that ascend have movement penalties and attack penalties ?
6- will there be an 8 multiplayer campaign ?
Can you force a religion onto different factions or your own cities, like in sid meirs civ 5?
Will each faction have a different religion?
Will there be an option of which chaos god you force your population to worship?
Will Sindri be in it? :3
Will you be handing out steam keys for reviews?
Will there be daemons in the game?
Will you be creating expansion packs for the game or will the original copy contain everything?
Will there be player created mods?
SSSSSSIIIIIIIIIIIIINNNNNNNNNNDDDDDDDDDDDDDRRRRRRRRRRRIIIIIIIIIIIIIIIIIII
METAL BAWKSES !
I feel like the awkward Native American factions in the Medieval II: TW expansion represent the kind of balance / mechanics problem that the WH setting could work around in exciting new ways; e.g. do Greenskins even use towns? are they capable of cultural/religious conversion? how do you implement a team like Chaos whose powers are derived mostly from off-map connections?
There are no depths to which I will not sink gladly to acquire WH:TW when it comes out, I only hope it's the kind of revolutionary addition TW needs and WH deserves!
So well said.
+1
2. Will chaos corruption leave a lasting effect on the landscape of the captured provinces (decay, for example)?
3. Will use and research of arcane arts increase the chance of chaos corruption?
4. Flying cavalry? We've seen a griffon in the teaser.
5. Will there be "historic" battles, as in previous TW games?
6. Naval combat?
7. Dwarf holds and the Under-empire: will it feature only surface structures?
8. Will standalone expansions integrate with the first game similarly as FotS did with Shogun2 (with cross game multiplayer)?
9. Customizable look of your units/generals?
10. Story based campaign (possibly in cooperation with Black Library authors) or will the game feature a more traditional TW sandbox campaign?
11. Realtime battles art style: will it be more like TW games (realistic looking with proper distances), or more like tabletop (more like playing with actual figurines, possible tilt-shift graphical effects, etc...)?
2. How much dev support should we expect to see once it releases on Steam?