Update #21 - Second Start - Week of April 5th

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potovault Apr 12 @ 4:26pm 
Whoa, for anyone up to date with the details. (I always miss the twitch.tv streams)


"...while also porting over the game to GameMaker: Studio." ??? Whut whut,

I always thought it was being developed in GameMaker Studio, or does it refer to J.W. upgrading to the Studio Professional version/ or Master version?

Was Luftrausers developed on the $50 version of GMS? (If it is, that's even more hats off to the game design prowess that is vlambeer)

PureAppleJuice Apr 12 @ 4:07pm 
Y.V. Crashes the game upon death. :'(
Neon Dragon Apr 11 @ 10:19am 
Even if it's a bit buggy and unpolished, I am very grateful for a Linux version of this great game. Keep it up guys !
☆Ninja☆ Apr 11 @ 2:29am 
The mac version is actually out officially, but it just doesn't state that it's for mac on the store page yet... And to restart the game, instead of pressing r, the only way to restart at the moment is to left click and go to menu.
DIO Apr 10 @ 4:44pm 
raven plague update, nice
Blimp Pilot Apr 10 @ 4:06pm 
I get the same obj_player_create error when starting over.
crunchewy Apr 10 @ 1:38pm 
No sign of Mac version. Well, at least the listing for the game doesn't show Mac or Linux, only Windows, on the web page. If I buy it anyway does it show up in the steam client?
god rest ye merry trashmen Apr 10 @ 8:35am 
Dunno if anyone else is getting this problem, but I cannot quick restart when I die without the game crashing.
Madonessay Apr 10 @ 8:12am 
Every time an enemy changes state (crow flies, assassin wakes, crocodile... arms itself? I wasn't aware the crocodile was doing anything that special) that enemy will leave a corpse and radiation before moving on. Also it's moving pretty fast, and the impact from Yung Venuz's'z double shots is enormous - enough to kill any worms spawning from a meatpile/mega-maggot.

These are all fun! (especially the impact thing). But probably not intentional. And maybe not happening to everyone? Also gotta agree with RB-505, the broken boss intros are kind of nice. They always used to throw my flow.
Juuzou Apr 10 @ 4:42am 
>Boss intros don't work at the moment.

Oh, I thought it is a feature. Anyway, very nice, now it's faster and more dynamic.