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Evolving Steam

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KradeSmith 7 hours ago 
@BFeely I think you're mixing up censoring with simply deciding to discontinue products that dont sell and have poor ratings. Every store does it. I dont recomend Steam does it freely, but im sure it wouldnt be hard to put a system in place where the poorly rated games are screened to see if they should continue to be on Steam.
BFeely May 22 @ 7:23am 
+Blackturn Should poorly rated games just be de-emphasized from Store promotion instead of censored?
Favu May 22 @ 3:39am 
GH
Favu May 22 @ 3:39am 
GH
Blackturn May 22 @ 2:58am 
By removing bad games steam has a chance to increase the quality of it's products. Also people will have more chance to choose better games every time and no fear that they will lose something there. Everyone just winning there don't you think? Dev's also can not afraid if they have better product they always win... The idea of direct only will ruin steam in my opinion. What do you want to see on steam - more richer dev's or more talented?
Blackturn May 22 @ 2:00am 
The green light is better idea than direct. The direct will not prevent steam from bad games. Why not to remove bad games from steam and return money to purchasers if the purchases did not reach some value. That would be better idea than direct. And it saves the green light. And it can reduce chance for steam games bundling.
Sigan adelante innovando.
Cada vez hay mejores juegos y grandes variedades.
boanoitevermes May 21 @ 11:40am 
Valve already implemented changes in how the card system workks (and I'm even happy that I suggested some of the changes a long time ago on this thread) but they're really missing the point. I see no problem with cards, provided that devs that submit games only to profit with cards gets thrashed out of Steam. I know a few devs here that created good games, and the cut from the card's sales helps a bit. But Valve isn't interested in finding the guilty 'actors' (to use the term Valve used to call shitty devs). It's like Ed Norton's character in Fight Club says about how insurance companies work.
KradeSmith May 21 @ 11:30am 
@boanoitevermes Exactly. I dont mean games I just dont happen to like. I was refering to the trash that is only made and expected to sell because of the trading cards. It's no secret plenty of 'devs' flood greenlight with poorly made games that no one would vote for, with the intention of getting through purely because of the trading card value.

A logical response would be to remove the real-world value of the trading cards, thus preventing the clone games which are borderline spamming greenlight while keeping a lowish free for Steam Direct to keep indie devs interested and keep game publishing possible for them. I mean at the end of the day the AAA games dont care. They dont need greenlight and dont care about the fee.

Realistically this is only going to change things for the smaller devs.
boanoitevermes May 21 @ 11:12am 
@BFeely I don't think he meant it that way. Fact it, most of the shovelware that's meant to sell only because of cards are actually sold for $1 because no one would buy it otherwise. So, if a variable fee should work to stop crap on the store, that really wouldn't work. The only measure that WILL work is a proper QA by Valve. But that's not going to happen.

Anyways, Valve is about to talk about the fee on it's next announcement, I believe it will happen this week.