Black Mesa

Black Mesa

Xen Timeline

1,483 Rate up
Share
< >
353 Comments
Davidusk Nov 20 @ 12:25am 
Summer 2017 release

:D :D :D D:
megasphere Nov 19 @ 9:32am 
finally
Jackerino Oct 18 @ 6:43pm 
Basically, it's conviluted but you don't have to worry about it, since everything in Source is grid based and as such means you don't have to worry about exact measurements at all.
Roxor128 Oct 18 @ 6:37pm 
@Jackerino

Well, it helps, but it's still confusing. I really don't get the inconsistency between map and character models, though.
Jackerino Oct 17 @ 10:16pm 
@Roxor128

Here's more information about Source and it's Measurements if you're interested.

https://developer.valvesoftware.com/wiki/Dimensions
Roxor128 Oct 17 @ 9:48pm 
4096 units = 103 metres? That's an odd scale.

You might think "They're programmers, they'll use 32 or 64 units to a metre," but no, that comes out to 39.76 units to a metre. Weird.

I know all units are arbitrary when it comes to writing software, but it seems like Valve invented their own units when they wrote the Source engine. Or ID did when they wrote Quake and Source just inherited it because Valve were so used to Quake's units they didn't bother changing them.

Had I been the engine programmer, I would have just put everything in metres or millimetres. The former would allow directly using physics formulas (which are all written for SI units anyway), while the latter would allow you to directly copy a real-world building plan (which at least in Australia are specified entirely in millimetres).
BarryGUN Aug 14 @ 2:39am 
I love this game ,I am looking forward to xen episode !!!1
LemanPie Aug 8 @ 12:00pm 
Looks massive and like the aliens will make me take every inch by force. Can't wait
Jackerino Aug 5 @ 3:04am 
I don't think you have even the slightest clue how hard it is to completely overhaul an obsolete 5 year old engine with nothing but a small team of hobbyists in order to make the graphics compete with the AAA games of today.

It took Valve 6 years to make Half-Life 2. They're a big studio. Learn a thing or two about Source and realize how difficult it is to make a standalone game from the ground up like this and you'll realize why it's taking so long.
RadiationAlert Aug 5 @ 2:58am 
How the fuck do you work on a single string of levels for a game in the span of like two years when the rest of the game plus multiplayer have been finished already. This game has been in development for far too damn long man.