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Photogrammetry in VR - part 1 of 3

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12 Comments
trekeyus May 22 @ 12:07pm 
I have been using VisualSFM with CMVS/PMVS and MeshLab. It is a bit of a messy process and bit complicated to get setup the first time but once you have the basics down it is fun. Oh boy am I glad that my desktop has 8 CPU cores and 16 Gigs of ram. Photogrammetry has always been a time consuming process but if you get the setup right you can produce some very nice results.
jenk Apr 11 @ 8:18am 
Can you elaborate slightly on how you would project the remaining image data onto a sphere so as to create a seamless transition between the authored models and the flat photo-background?
DAS-TC Oct 15, 2015 @ 9:25am 
P-body
Michael Stevenson Sep 22, 2015 @ 8:16pm 
I've found that in addition to huge amounts of RAM, fast GPUs are essential for PhotoScan. By throwing a couple GTX 980s at it, my compute times went from multiple days down to just a few hours.
Mr Meme Sep 22, 2015 @ 4:50pm 
selling memes, send me a trade offer if interested
wizpig64 Sep 22, 2015 @ 3:25pm 
written by cargo cult, i feel like i should be looking for some hidden messages :D
Our Celestial Hosana Sep 22, 2015 @ 12:58pm 
Awesome write up. I've been doing quite a lot of this lately, but I feel like I've been able to get much much higher quality results with much less legwork with Memento than Agisoft. Are there any major differences or pitfalls you've noticed that have led you to prefer Agisoft over the others?
BOLL Sep 22, 2015 @ 4:18am 
I'll have to try this :P I've only tried 123D Catch, and my scene was overly complicated, I definitely need to take things down a notch and take a gander at PhotoScan :o
indienerd Sep 21, 2015 @ 8:37pm 
I can't wait for the first platform to visit processed places from all over the world from within VR - and it could make real life portals... kinda!
Tito Sep 21, 2015 @ 8:02pm 
x)