Alpha 20 has been released! Here is our video demonstrating the new features:
All prisoners have a new 'Grading' tab in their rap sheet, in which they are scored on four key metrics:
- PUNISHMENT To what extent has this prisoner been punished? Long jail terms and solitary increase this.
- REFORM How successful have your reform attempts been? Passing reform programs and working increases this
- SECURITY Was the prisoner kept safely locked away? Fights and escapes detract from this, armed lockdown counts towards it
- HEALTH A measure of the welfare of your prisoner. Keeping them well fed and exercised will increase this.
These factors are combined, together with their age, number of prior convictions etc, to produce an estimate of their Re-offending chance.
There is a new overall grading 'score' screen, available from the build toolbar
The gradings for all your released prisoners are combined together and shown
This screen shows what type of prison you have produced, and how successful you have been.
It is now possible to fail when building your prison, in certain circumstances. This constitutes a game over event. All failure conditions come with a verbal warning from the CEO, giving you chance to avert the failure.
Note : Failure conditions are turned off for existing prisons. This is to avoid any nasty bugs in the new failure system destroying peoples prisons immediately on load. Failure conditions default to ON for all new prisons.
There are currently four failure conditions:
If you let a riot run for too long, the government will be forced to step in and take over your prison. In this event you will be sacked, and the National Guard will be deployed to retake your prison by force.
If you have a negative bank balance and a negative cashflow, you are bankrupt. You will have 24 hours to put in place a financial rescue package before being sacked.
Too many escapes in a single day is a PR disaster waiting to happen. If more escapes occur the next day you will be sacked.
Too many deaths in a single day will trigger a warning. If more deaths occur the next day you will be sacked. You will then be convicted of Criminal Negligence, and will spend time within your own jail as a prisoner.
Wandering around your own prison is a really interesting experience, and turns the game on its head. The fog-of-war changes to reflect the fact you can only see things directly within your line of sight.