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Сообщить о проблеме с переводом
I've seen people want Steam to be a music player, a video player, even a party hangout, but trading cards? That's got to top the list.
Anyway, the answer is no. They would never do that, nor would it sell twice as many games.
The same idea, but to a much lesser extent was used for TF2. A huge driving force behind that game is collecting rare items. Sure, it's a great game, but the huge numbers it draws aren't because of the actual game itself but going after that rare item. If this was applied to an overall steam scale, not just inside one game, and the items themselves could actually be used from separate games, I have a hard time not believing it would be big.
The coal system failed miserably due to abuse.
And i'm pretty sure TF2 was popular before there was the whole "hat collecting" thing.
(Does Team Fotress 1 ring a bell?)