FatherAndy Aug 4, 2015 @ 5:18am
HELP PLEASE!!! "h12_osx quit unexpectedly" ♥♥♥♥♥♥♥ HELP!
Process: hl2_osx [1032]
Path: /Users/USER/Library/Application Support/Steam/*/hl2_osx
Identifier: hl2_osx
Version: ???
Code Type: X86 (Native)
Parent Process: steam_osx [961]
Responsible: steam_osx [961]
User ID: 501

Date/Time: 2015-08-04 05:07:40.959 -0700
OS Version: Mac OS X 10.10.4 (14E46)
Report Version: 11
Anonymous UUID: E347149B-D014-9525-7034-AB9AEE39F441


Time Awake Since Boot: 12000 seconds

Crashed Thread: 0 AwesomiumBrowserMain Dispatch queue: com.apple.main-thread

Exception Type: EXC_BAD_INSTRUCTION (SIGILL)
Exception Codes: 0x0000000000000001, 0x0000000000000000

Thread 0 Crashed:: AwesomiumBrowserMain Dispatch queue: com.apple.main-thread
0 Awesomium 0x24a63ce1 mac_plugin_interposing::GetPluginWindowHasFocus(vo id*) + 1676113
1 libsystem_malloc.dylib 0x9b71976c szone_error + 246
2 libsystem_malloc.dylib 0x9b70ce9f allocate_pages + 482
3 libsystem_malloc.dylib 0x9b713c5a large_malloc + 1025
4 libsystem_malloc.dylib 0x9b70d8d5 szone_malloc_should_clear + 1262
5 libsystem_malloc.dylib 0x9b70d3e1 szone_malloc + 24
6 Awesomium 0x24a646d1 mac_plugin_interposing::GetPluginWindowHasFocus(vo id*) + 1678657
7 libsystem_malloc.dylib 0x9b70d38c malloc_zone_malloc + 75
8 libsystem_malloc.dylib 0x9b70c17e malloc + 52
9 libtogl.dylib 0x00687032 CGLMTex::CGLMTex(GLMContext*, GLMTexLayout*, GLMTexSamplingParams*, char*) + 866
10 libtogl.dylib 0x006a0e14 GLMContext::NewTex(GLMTexLayoutKey*, char*) + 308
11 libtogl.dylib 0x00694c96 IDirect3DDevice9::CreateTexture(unsigned int, unsigned int, unsigned int, unsigned int, _D3DFORMAT, _D3DPOOL, IDirect3DTexture9**, void**, char*) + 310
12 shaderapidx9.dylib 0x0ae5286a CreateD3DTexture(int, int, int, ImageFormat, int, int, char*) + 522
13 shaderapidx9.dylib 0x0ae3d3df CShaderAPIDx8::CreateTextures(int*, int, int, int, int, ImageFormat, int, int, int, char const*, char const*) + 351
14 shaderapidx9.dylib 0x0ae3d743 non-virtual thunk to CShaderAPIDx8::CreateTextures(int*, int, int, int, int, ImageFormat, int, int, int, char const*, char const*) + 99
15 materialsystem.dylib 0x085b33a4 CTexture::AllocateShaderAPITextures() + 484
16 materialsystem.dylib 0x085b3df7 CTexture::ReconstructTexture() + 487
17 materialsystem.dylib 0x085b3bd3 CTexture::DownloadTexture(Rect_t*) + 51
18 materialsystem.dylib 0x085b42d3 CTexture::Download(Rect_t*, int) + 83
19 materialsystem.dylib 0x085c96f2 CTextureManager::LoadTexture(char const*, char const*, int) + 290
20 materialsystem.dylib 0x085c9e98 CTextureManager::FindOrLoadTexture(char const*, char const*, int) + 56
21 materialsystem.dylib 0x0858162c CMaterialSystem::FindTexture(char const*, char const*, bool, int) + 252
22 materialsystem.dylib 0x085c5dd3 CShaderSystem::LoadTexture(IMaterialVar*, char const*, int) + 195
23 stdshader_dx9.dylib 0x0d585c35 CBaseShader::LoadTexture(int, int) + 85
24 stdshader_dx9.dylib 0x0d56be80 InitVertexLitGeneric_DX9(CBaseVSShader*, IMaterialVar**, bool, VertexLitGeneric_DX9_Vars_t&) + 208
25 stdshader_dx9.dylib 0x0d5669e2 VertexLitGeneric::CShader::OnInitShaderInstance(IM aterialVar**, IShaderInit*, char const*) + 770
26 stdshader_dx9.dylib 0x0d5857c4 CBaseShader::InitShaderInstance(IMaterialVar**, IShaderInit*, char const*, char const*) + 68
27 materialsystem.dylib 0x085c4b40 CShaderSystem::InitShaderInstance(IShader*, IMaterialVar**, char const*, char const*) + 96
28 materialsystem.dylib 0x085717c2 CMaterial::Precache() + 194
29 materialsystem.dylib 0x08570e4c CMaterial::UsesEnvCubemap() + 28
30 materialsystem.dylib 0x08599b04 CMaterial_QueueFriendly::UsesEnvCubemap() + 20
31 studiorender.dylib 0x09716cea CStudioRenderContext::ComputeMaterialFlags(studioh dr_t*, studioloddata_t&, IMaterial*) + 26
32 studiorender.dylib 0x09717265 CStudioRenderContext::LoadMaterials(studiohdr_t*, OptimizedModel::FileHeader_t*, studioloddata_t&, int) + 1205
33 studiorender.dylib 0x0971927e CStudioRenderContext::LoadModel(studiohdr_t*, void*, studiohwdata_t*) + 414
34 datacache.dylib 0x07dc930d CMDLCache::BuildHardwareData(unsigned short, studiodata_t*, studiohdr_t*, OptimizedModel::FileHeader_t*) + 333
35 datacache.dylib 0x07dca30c CMDLCache::ProcessDataIntoCache(unsigned short, MDLCacheDataType_t, int, void*, int, bool) + 572
36 datacache.dylib 0x07dc7b75 CMDLCache::ProcessPendingAsync(int) + 341
37 datacache.dylib 0x07dc8ea5 CMDLCache::LoadHardwareData(unsigned short) + 1605
38 datacache.dylib 0x07dc93cd CMDLCache::GetHardwareData(unsigned short) + 109
39 datacache.dylib 0x07dca8ad CMDLCache::TouchAllData(unsigned short) + 237
40 engine.dylib 0x075089dd Mod_TouchAllData(model_t*, int) + 317
41 engine.dylib 0x07509f08 CModelLoader::Studio_LoadModel(model_t*, bool) + 680
42 engine.dylib 0x0750969d CModelLoader::LoadModel(model_t*, IModelLoader::REFERENCETYPE*) + 509
43 engine.dylib 0x07509492 CModelLoader::GetModelForName(char const*, IModelLoader::REFERENCETYPE) + 50
44 engine.dylib 0x075738a8 CStaticPropMgr::UnserializeModelDict(CUtlBuffer&) + 440
45 engine.dylib 0x07573e06 CStaticPropMgr::UnserializeStaticProps() + 166
46 engine.dylib 0x07493abb R_LevelInit() + 235
47 engine.dylib 0x073da8af CClientState::FinishSignonState_New() + 207
48 engine.dylib 0x073dcd79 CClientState::CheckUpdatingSteamResources() + 1049
49 engine.dylib 0x074b4c02 _Host_RunFrame_Client(bool) + 178
50 engine.dylib 0x074b602f _Host_RunFrame(float) + 1887
51 engine.dylib 0x074cf8e9 CHostState::State_Run(float) + 265
52 engine.dylib 0x074cec5f CHostState::FrameUpdate(float) + 383
53 engine.dylib 0x074cead5 HostState_Frame(float) + 37
54 engine.dylib 0x075a24d7 CEngine::Frame() + 1063
55 engine.dylib 0x0759f329 CEngineAPI::MainLoop() + 201
56 engine.dylib 0x0759fe49 CModAppSystemGroup::Main() + 217
57 engine.dylib 0x075e79fe CAppSystemGroup::Run() + 46
58 engine.dylib 0x0759f789 CEngineAPI::RunListenServer() + 105
59 launcher.dylib 0x00650c1a CSourceAppSystemGroup::Main() + 26
60 launcher.dylib 0x0065c57e CAppSystemGroup::Run() + 46
61 launcher.dylib 0x006664cb CSteamApplication::Main() + 43
62 launcher.dylib 0x0065c57e CAppSystemGroup::Run() + 46
63 launcher.dylib 0x006639d5 ValveCocoaMain + 277
64 launcher.dylib 0x00651327 LauncherMain + 1159
65 hl2_osx 0x00001d95 start + 53

Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x9a4608ce kevent64 + 10
1 libdispatch.dylib 0x9af1273f _dispatch_mgr_invoke + 245
2 libdispatch.dylib 0x9af123a2 _dispatch_mgr_thread + 52

Thread 2:
0 libsystem_kernel.dylib 0x9a45f512 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x909c5a4a _pthread_cond_wait + 726
2 libsystem_pthread.dylib 0x909c920c pthread_cond_timedwait$UNIX2003 + 71
3 libtier0.dylib 0x00057280 CThreadSyncObject::Wait(unsigned int) + 320
4 libtier0.dylib 0x00057468 CThreadEvent::Wait(unsigned int) + 24
5 filesystem_stdio.dylib 0x06d736d6 CFileTracker2::ThreadedProcessMD5Requests() + 134
6 filesystem_stdio.dylib 0x06d73641 ThreadStubProcessMD5Requests(void*) + 17
7 libtier0.dylib 0x00056ea1 ThreadProcConvert(void*) + 33
8 libsystem_pthread.dylib 0x909c4e13 _pthread_body + 138
9 libsystem_pthread.dylib 0x909c4d89 _pthread_start + 162
10 libsystem_pthread.dylib 0x909c2e52 thread_start + 34

Thread 3:
0 libsystem_kernel.dylib 0x9a45f512 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x909c5a4a _pthread_cond_wait + 726
2 libsystem_pthread.dylib 0x909c920c pthread_cond_timedwait$UNIX2003 + 71
3 libtier0.dylib 0x00057280 CThreadSyncObject::Wait(unsigned int) + 320
4 libtier0.dylib 0x00057468 CThreadEvent::Wait(unsigned int) + 24
5 libvstdlib.dylib 0x0007895b CJobThread::Run() + 379
6 libtier0.dylib 0x00058576 CThread::ThreadProc(void*) + 278
7 libsystem_pthread.dylib 0x909c4e13 _pthread_body + 138
8 libsystem_pthread.dylib 0x909c4d89 _pthread_start + 162
9 libsystem_pthread.dylib 0x909c2e52 thread_start + 34

Thread 4:: IOPollingHelperThread
0 libsystem_kernel.dylib 0x9a4608b2 kevent + 10
1 steamclient.dylib 0x0b735b42 OSXHelpers::CIOPollingHelper::RealRun() + 286
2 libtier0_s.dylib 0x0c96df1d CatchAndWriteContext_t::Invoke() + 159
3 libtier0_s.dylib 0x0c96d91b CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t& ) + 214
4 libtier0_s.dylib 0x0c96da02 CatchAndWriteMiniDumpExForVoidPtrFn + 87
5 libtier0_s.dylib 0x0c96da2b CatchAndWriteMiniDumpForVoidPtrFn + 35
6 steamclient.dylib 0x0b735a13 OSXHelpers::CIOPollingHelper::Run() + 41
7 libtier0_s.dylib 0x0c972488 SteamThreadTools::CThread::ThreadExceptionWrapper( void*) + 16
8 libtier0_s.dylib 0x0c96df1d CatchAndWriteContext_t::Invoke() + 159
9 libtier0_s.dylib 0x0c96d91b CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t& ) + 214


HELP PLEASE!!!


"h12_osx quit unexpectedly"





♥♥♥♥♥♥♥ HELP!

Edited:

I tried playing DarkRP on a Fast DL server and I only have 1 list of add-ons m9k weapons and spiderman sweep drug mod I did every ♥♥♥♥♥♥♥ ♥♥♥♥ I'm ♥♥♥♥♥♥♥ pissed FACEPUNCH I wasted my ♥♥♥♥♥♥♥ time!


I just wanted to play without ♥♥♥♥♥♥♥ CRASHING!!!!!!!!!!!!!!!!!!!!

Edited:

FACE PUNCH FIX THIS!
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Showing 1-1 of 1 comments
Cathulhu Aug 4, 2015 @ 5:19am 
Why are you not posting in the discussion hub of the game you are talking about?

http://steamcommunity.com/discussions/#games
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Showing 1-1 of 1 comments
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Date Posted: Aug 4, 2015 @ 5:18am
Posts: 1