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Coding rules is not straight forward it depends on your design first then you need to accountfor expandability and maintainability of your code, so if you don't have a grasp of OOP and design principles I strongly suggest you learn those. Also you need at least one other person , preferrably a graphics designer to help you, maybe even another prgrammer if you're serious. But without a working engine/framework you're gonna spend some time building that instead of your game. I mean layout basic graphics options, windown resizing, fullscreen, etc. Only then you would create your rendering : draw to screen, your game and update loop and so forth. User interface, events. There really is no "easy" way to do these things if you want a good result.
I have some knowledge of OOP and design.
so I should go with unreal engine
Other free programs like game maker studio are pretty good that's something that requires little to no coding knowledge.
Ontop of that the unreal engine is great but requires a Beafy PC.