Installer Steam
Logg inn
|
språk
简体中文 (forenklet kinesisk)
繁體中文 (tradisjonell kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tsjekkisk)
Dansk (dansk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spania)
Español – Latinoamérica (spansk – Latin-Amerika)
Ελληνικά (gresk)
Français (fransk)
Italiano (italiensk)
Bahasa Indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (nederlandsk)
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasil)
Română (rumensk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (vietnamesisk)
Українська (ukrainsk)
Rapporter et problem med oversettelse
Else, I'd recommand Puzzle Quest 1 & 2, Torchlight 1 & 2, Trine 1 & 2, Rogue Legacy, Castle Crashers, Dungeon Defenders, Avernum Series, Avadon the Black Fortress, Geneforge series, and Cave Story +. If you're looking for Fantasy/Customization/Both, those are quality games, with various gameplays.
If you were okay with playing in ASCII then there's a bajillion of roguelikes of old out there, though I know that style puts a lot of people off. Also, apparently first person roguelikes are now a thing, see Eldritch (not sure about any customization in that one though, it's in my backlog), Delver (in early access) or the 30xx games (59 is an old-school top-down roguelike, 69 is, I think, still available for free if you google for it, 79 is on Steam, 89 has been greenlit but it's still in development so it'll probably go through early access). Also stuff like Dungeon Prospector on Desura, though it's in an early development stage and feels somewhat abandoned, despite the developers' claims.
Let me know if any of this has been helpful, if you're looking for other criteria, or more of this, I should probably be able to pull something up.
Other good options include:
Dungeon Crawl Stone Soup: Some would say this is *the* roguelike right now. Constantly being updated and improved upon, it has very active development and a large player base. It's the most discussed roguelike at r/roguelikes, and has a very active IRC and forum if you need help or want to chat about it. You can download and play offline, or play online; if you choose the latter, you can have other players watch your game to give you advice and guidance. Online games will also have recorded stats which can be checked on the IRC. The game is much deeper and more involved, and it'll take a long time to get used to everything (even controls to an extent, especially if you choose to play ascii), but it's also a much richer experience. It does have a graphical interface, if you prefer to play that way. It's also much more challenging than DoD or (in my opinion) ToME, and you can *not* expect the game to tell you everything you need to know about various enemies, items, etc. This is a game you should probably play with the DCSS knowledge bots website open (more reliable than the wiki is in general).
Brogue: Known as a "coffee-break roguelike," this game boasts a lot of depth in a small package. It's actually super easy to get into Brogue, and much harder to get good at it. There are only a handful of controls that handle everything, and the game is keyboard and mouse driven, so you can learn it in no time. There are no classes or races; every character starts out the same. Your "build" mainly depends on what items you find/keep, and what items you choose to enchant. Different weapons will change how you approach combat, and staves will act somewhat like magic. A successful run is relatively short, which is why it's considered a "coffee-break" roguelike. It's really shocking how much depth they've managed to work into very simple mechanics though, and you shouldn't expect an easy experience. It has an online forum and, if you're inclined, you can take part in weekly challenges where everyone plays the same dungeon (you can enter a seed to get a particular dungeon in Brogue). In terms of difficulty compared to the above two I'm not sure; I've beaten DCSS and ToME but not Brogue, but on the other hand I haven't played Brogue nearly as much. It's definitely a serious challenge in any case.
Since you mentioned customization, I'll point out that Brogue appears to have very little -- every character starts the same after all -- although you can 'build' characters in a number of ways. So it might not be for you. ToME on the other hand has a lot; not only do you pick a race and class, but you're also going to end up choosing from the skill trees (and the skills in those trees) as you level that character, so there ends up being a lot of variety. DCSS is in the middle. The race choice changes a lot, but the "class" (referred to as background in DCSS) basically just affects your starting items, spells and skill levels. From there you can build your character as you please. There is a lot of room for creativity in DCSS, but given how challenging the game is to win at all, new players are most likely going to want to stick to a relatively simple melee build (such as the ever popular Minotaur Berzerker) or a blaster mage (such as a Deep Elf Conjurer or Fire Elementalist). Creativity in DCSS is probably best reserved for once you have a solid grasp of strategy and tactics in the game, whereas in ToME you can jump straight into the build-making and theory-crafting, thanks in part to how much information the game gives you up-front.
I'd highly recommend giving any of these a try. Hope this helps!
Also Dwarf Fortress.
How could you possibly get something "like this" out of Skyrim? This is pretty much on the opposite end of the rpg spectrum from an Elder Scrolls action rpg.
...though, actually now that I think about it, Elder Scrolls games haven't taken themselves seriously since Daggerfall.. so they do have that in common.
Both amazing roguelikes.
lists roguelikes. most are free. all are like this.