Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm not playing yet, but I would like to start doing multiplayer eventually.
I'm guessing he's referring to the following: 1) Crosswinds has the Panoptic Mirror + Time Warp combo which gives infinite turns and thus can be considered cheap . 2) Mana Mastery nukes everything on the field, even your partner's creatures, in order to buy time to play its own large creatures. It doesn't play well with others.
I strongly agree with all of the original post except for the Crosswinds/MM part. They aren't decks I like to play in 2HG but I don't mind playing against them and I don't mind a partner that wants to use them.
How would I solve this imbalance? More cards correcting this imbalance.
Mana Mastery is simply not a good partner deck. Oh, there are tons of counters for it, and every deck can conceivably beat it, but the deck itself just makes for a bad 2HG whether you win or lose.
The reason I will not play a second round with a partner using these(except for friends) is the entertainment factor. They are not fun to watch in action, it's as simple as that.
But I like trying out decks for fun only, no so concentrated on winning, it is not a tournament after all. Recent builds included CW without mirror and warps, MM without red and AS without blue :D. You try that and just wait for being called noob and so on :D.