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Ein Übersetzungsproblem melden
We cannot really do that since we can only record and play full runs. You still have the fast-forward option (F on keyboard or A on gamepad) to skip through retries.
Also, as more and more people join Splatter TV, you will start to see that only the ones with the best moves reach the top scores.
And lastly, if you look at Combo Rush events, you will see only great performances because there, as opposed to Freestyle, you are scored for high combos and minimum fails (so top scorers really have great non-stop shows).
Sagi
I understand that this the way it is programmed. However, it didn't seem to be a big issue to cut around fixed checkpoints which are resetting the game state anyway. But then again, I haven't seen the code, so I can't say. :P In theory it sounded doable.
I can't really fast forward through retries, as I don't know when the "good run" is coming.
I understand that with more people climbing the leaderboards, the top ones will have better moves... but it won't change the issue. High scores are rarely a "one time" thing (especially when there is no penalty for retrying in some modes). They are the result of someone trying again and again to make a perfect run.
So yes, they will include a lot of retrying, which will make the replay much longer, and less pleasant to watch. It's a bit of a pity.
I don't know the technical point, but I guess, you record the exact times of the input and resimulate everything while watching Splatter TV. Would it be possible to speed this up in the background, that we can jump to these jump points (which could maybe be flagged with their score and success)?