Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The sewers should become unlocked after you do the 1st mission in the ghost hideout.
if you purchased the CD-ROM version of this game from Amazon.com or elsewhere, and download it through Steam (after intial installation), you'll end up with the Anarchy Edition. I got this from Amazon last year and surprisingly ended with the Anarchy Edition with all of the extra goodies.
I disagree with you about the Double-Barrel Shotgun not being as good as the Combat Shotgun. If you have the Double-Barrel Shotgun loaded with Pop Rockets (and crafted alot of them), you'll be able to take down Large Mutants, Krakens, and even the Gearhead Boss with relative ease.
I would add the Shrouded/Gearhead mini-gunners, but I like looting dead bodies so I save the Fat Mammas for them.
I want the Anarchy pack mainly for the Fists of Rage, Double Barreled Shotgun, and the Crimson Elite armor. I never use the Rat Rod Buggy, because it just looks ugly. IT would have been awesome if the vehicle tht was included in the AE pack was a unique type of vehicle, and not look like a 70's Roadster. I like the CE armor because it gives you all of the benefits of the Fabricator armor, Roughneck armor, and Wastelander armor. It just sucks that I have to hunt around for the one thing that should be available as DLC on Steam, just like it is on PSN or XBL.
well I rather take the Rat-Rod Buggy over the Dune Buster, mainly because it's a little more heavily-armored and can take quite a beating. while the Dune Buster makes for a great non-combat racing vehicle, that Rat-Rod is a better combat vehicle (at least until you get the Cuprino).
But I like having the Double-Barrel Shotty loaded with Pop Rockets for the big baddies, because it basically turns your weapon into a mini-grenade launcher.
the Pop Rockets Schematic you can get from Coffer's shop when you first arrive at Wellspring (as well as finding some throughout areas in the Wasteland. but the reason why I use Pop Rockets with the Double-Barrel Shotgun, is because if you're fighting Krakens and Large Mutants up-close (especially if there's more than one), the knock-back effect lasts a tad bit longer and you'll deal either double or triple damage upon scoring direct hits (especially when you continously fire it).
however, the Pulse Shot works better with the Combat Shotgun and could also take a regular Gearhead's head clean off with a direct headshot, due to it being armor-piercing.
well I usually save all of my explosive-based weapons when fighting mutants, as their bodies can't be looted (except for the Slime Mutants), and save the Fat Mammas for fighting heavily-armored baddies.
although, the 2 exceptions I make to that, is using HE Rockets on any Authority troops who get on the turret during Captain Marshall's rescue through the prison courtyard, and using Pop Rockets (and the Quad-Damage power-up) to drain the Gearhead Boss of his health before looting his corpse.