John’s at GDC, so when I was looking for a comment on The Blackwell Epiphany trailer, I thrust the RPS Truthdaphone underneath Adam’s nose, demanding to know if he was excited. He responded with: “I love the headbutt on the cop. Who says point and click games aren’t bad-ass?” Adam is from Manchester.
The Truthdaphone registered 12, so he’s not lying. And I’m not surprised: it’s carefully plotted, keenly written, idea-driven, and beautifully animated bad-assery as well. The conclusion to the venerable adventure series about a medium solving spiritual problems with the help of a Jazz-era ghost. Naughty-donkey trailer beckons. … [visit site to read more]
Adventure, ho! In the sense of heading out, of course, not issuing a demand to an unimaginative lady of the night. This latest pay-more-or-less-what-you-want bundle to hit the net is a pretty good deal, with seven games for the usual pay-more-or-less-what-you want, including Gemini Rue and a brand new offering called The Sea Will Claim Everything, a bit of charity, and an interesting way to help kickstart a new developer without spending a penny extra.
Adventure Game Studio is a free engine and toolkit for the creation of point-and-click adventure games. Since its appearance in 1997, it’s grown in scope to the point where it’s now utilised in many commercial titles. Lewis Denby put on his fictionsuit and plunged face-first into the world of AGS – taking a look at the games and speaking to some of the developers who swear by it. Let’s see what it means to them.> (more…)