Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
Also, you can try checking out OpenXCom, which is basically an open source clone (you still need X-Com from Steam or elsewhere):
http://openxcom.org/
Xcom (and still with openxcom, IIUC) uses its graphics in really odd and unexpected ways because it was written JUST to do what it does, not act as a game engine into which you could plug alterations or improvements, so it gets wierd as to what the game well let you see, what it considers as a solid wall or object, how other things interact with them etc. For example, how it handles the "back" walls of UFO's is different from other walls and presents problems if you try to put a doorway into a back wall.
You can make the game WINDOW itself larger or smaller but the actual resolution of the graphics is one-size-fits-all.