X-COM: Terror from the Deep

X-COM: Terror from the Deep

Your opinion on Gauss
I was wondering what everyone thought about gauss weapons. Do you think they are too weak or well balanced?

I know they were made weaker to counter balance the laser rifles in UFO defence, but they just don't do enough damage against mid to late game aliens.
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Εμφάνιση 1-15 από 19 σχόλια
well i think they are good at the start but unlike laser weapons they dont have unlimted ammo and when you face lobster men and you are using gauss you are ♥♥♥♥♥♥!!!!!
gauss is kind of weak, but the speed with which you can research them gives you a tech edge over base equipment, and combined with armor can make effective scout weapons, while your guys wait in sinping positions with sonic cannons, ready to blast the crap out of anything the scout spots. that way, if you lose a scout you heavent lost a sonic weapon as well, adn since they should mostly be squaddies and rookies, you lose very little, so in conclusion, gauss is just for HWPs and scouts without sectopods with their giant laser resistance
Some folks like to skip it, but keep in mind that Gauss Cannons are super profitable for manufacture + sell.
I try to get Gauss Rifles early on and then rush Sonic Blastia Rifles + Thermal Shock Launchers.

Gotta have Thermal Shock Launchers before Lobstermen start showing up and I have to start aborting missions because theres no way you're taking down a Lobsterman crew with Gauss weapons and even with Sonic weapons, the number of casualties you'll take make it not really worth it either.
I recently played a game where I researched gauss fairly late and only to make cannons (after sonic pistol and rifles, Transmission Resolver, MC lab, and so forth). I researched the displacement sensors for early manufacture + sell.

It worked out fairly well -- I basically gave Gas Cannons to everyone and used lots of grenades early on. Gas Cannons HE rounds are pretty easy to hit with, which is important early on since all your aquanauts are poor shots. It will generally kill an Aquatoid in one shot and a Gillman in one to two. By the time Lobstermen started to show up, I had sonic rifles ready.
Gas Cannon with HE rounds -> Sonic Cannons
I've never been a fan of the small clips on the Gauss weapons... I understand that the are a MUCH BETTER alternative than the starting gear < "pew, pew" - jet harpoon :P >. That said, I like the Med Kit (usable throughout the game and saleable) then into Sonic Pistol (Dominant Weapon until Sonic Cannons and a reliable backup all game long). I know a ton of money can be made with Gauss and the Gauss gear on the submersibles is attractive. I do wish I'd gone Motion Sensors for the better cash return.

Cheers, Ivan :D
I manufacture gauss heavy and sell them. With ship plunder and gauss sales I make up to 40,000,000 / mth. Sonic cannon is only weapon apart from launcher.I always put a good upcoming recruit in sub on launcher to pick up kills and be safe.
The big turn-off with gauss weapons is that even the sonic pistol does more damage than the heavy gauss, which is why I tend to use editors to rebalance the weapons a bit, just to give me an incentive to use them (but I never make the gauss weapons better than the sonic ones).
Guass in this version are a waste of time http://www.bladefirelight.com/home This program will fix this and many of the other problems. ie Weapons Platforms, Dye grenades, Research bugs
Sonic Weapons are the better choise:
You get them and their ammo for free as loot from the aliens.

but:
in the first ~half year the gauss rifle is pretty usefull.
don't forget that you can produce that weapons and ammo without problems,
the gauss shipweapon is a valuable item.........so it never is wasted science time ....
Τελευταία επεξεργασία από Raumelch; 25 Απρ 2014, 18:24
After a bunch more experience playing the game, I'm now even more in the camp of skipping Gauss, especially on higher difficulty levels.

The extra aliens on harder difficulties mean that there's more loot to sell, and you're probably going to have more money, so you don't really need to manufacture Gauss Cannons. In addition, the insane research tree in TFTD means that by the time you can build Gauss Coelacanths, you can also build Sonic Displacers, which are better in every way.

Gauss only offers a marginal improvement over Gas Cannons against Aquatoids and Gillmen, and are just as useless as a Gas Cannon against Lobstermen. You're better off rushing Sonic Cannons (which is just twice the time to get to Gauss Rifles) in preparation against Lobstermen.
Αναρτήθηκε αρχικά από Martin:
the gauss shipweapon is a valuable item.........so it never is wasted science time ....
I beg to differ - if there is one item I never have any use for whatsoever, it's the ship mounted gauss cannon. It has terrible range, which its damage does not compensate for. The Ajax/D.U.P. combo is far superior, as then you'll get to down small (and perhaps medium) craft before they escape - which they will by the time you get in range for gauss, which has a much shorter range than either of these.

Just about the only time I managed to get in range to even use gauss was when engaging a large vessel - which was suicide, of course. I think I got in two or three shots before it killed me.

One should research sonic oscillators as soon as possible, as these are the ones you will always use, allowing you to engage all alien ships without them shooting back - with the exception of the Dreadnought.

The above is true playing vanilla. But I tend to tweak a bit. Jennifer Stein's x-com editor is excellent, but does not work for editing ship weapons or armour. A better editor still is an old one that Windows refuses to let me run unless I do so via Dosbox, which makes it slightly more clunky (and has a DOS UI), and that's Khor Chin Heong's XCOM 2 multi editor - still the best editor around for TFTD in my opinion.
Αναρτήθηκε αρχικά από Gilmaris:
stuff
You missunderstood. The gauss-cannon is a VALUABLE item. For sale. It`s quite proffitable to build and sell that thing over and over again.
They can be skipped, but it won't harm your cause to rely upon them in the first couple of months, and there are situations when Gauss rifles are the only option:

I had a Superhuman game where I didn't see any missions until the very last day of the first month; when the aliens attacked a port. By this time my whole squad had gauss rifles, which were pretty effective at taking down the Gillmen and Dark Ones. The autofire option is really effective indoors.

A shot from a gauss rifle even managed a lucky stun on a live Deep One for later research so I was pretty glad to have researched and manufactured these. (He was in smoke I think that was the reason he was stunned). Of course I sold all those shiny Gauss Rifles as soon as I got Sonic Blasta Rifles, but I got my money back with a small profit. After all I was paying the wages of 10 engineers; might as well use them.

So I would say they are worth it for that first terror mission, I've done too many first month terror sites with Gas Cannons where I wished I had a gauss rifle instead.

My advice is to replace them immediately with Sonic weapons when you get the chance.
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