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Αναφορά προβλήματος μετάφρασης
Gotta have Thermal Shock Launchers before Lobstermen start showing up and I have to start aborting missions because theres no way you're taking down a Lobsterman crew with Gauss weapons and even with Sonic weapons, the number of casualties you'll take make it not really worth it either.
It worked out fairly well -- I basically gave Gas Cannons to everyone and used lots of grenades early on. Gas Cannons HE rounds are pretty easy to hit with, which is important early on since all your aquanauts are poor shots. It will generally kill an Aquatoid in one shot and a Gillman in one to two. By the time Lobstermen started to show up, I had sonic rifles ready.
Cheers, Ivan :D
You get them and their ammo for free as loot from the aliens.
but:
in the first ~half year the gauss rifle is pretty usefull.
don't forget that you can produce that weapons and ammo without problems,
the gauss shipweapon is a valuable item.........so it never is wasted science time ....
The extra aliens on harder difficulties mean that there's more loot to sell, and you're probably going to have more money, so you don't really need to manufacture Gauss Cannons. In addition, the insane research tree in TFTD means that by the time you can build Gauss Coelacanths, you can also build Sonic Displacers, which are better in every way.
Gauss only offers a marginal improvement over Gas Cannons against Aquatoids and Gillmen, and are just as useless as a Gas Cannon against Lobstermen. You're better off rushing Sonic Cannons (which is just twice the time to get to Gauss Rifles) in preparation against Lobstermen.
Just about the only time I managed to get in range to even use gauss was when engaging a large vessel - which was suicide, of course. I think I got in two or three shots before it killed me.
One should research sonic oscillators as soon as possible, as these are the ones you will always use, allowing you to engage all alien ships without them shooting back - with the exception of the Dreadnought.
The above is true playing vanilla. But I tend to tweak a bit. Jennifer Stein's x-com editor is excellent, but does not work for editing ship weapons or armour. A better editor still is an old one that Windows refuses to let me run unless I do so via Dosbox, which makes it slightly more clunky (and has a DOS UI), and that's Khor Chin Heong's XCOM 2 multi editor - still the best editor around for TFTD in my opinion.
I had a Superhuman game where I didn't see any missions until the very last day of the first month; when the aliens attacked a port. By this time my whole squad had gauss rifles, which were pretty effective at taking down the Gillmen and Dark Ones. The autofire option is really effective indoors.
A shot from a gauss rifle even managed a lucky stun on a live Deep One for later research so I was pretty glad to have researched and manufactured these. (He was in smoke I think that was the reason he was stunned). Of course I sold all those shiny Gauss Rifles as soon as I got Sonic Blasta Rifles, but I got my money back with a small profit. After all I was paying the wages of 10 engineers; might as well use them.
So I would say they are worth it for that first terror mission, I've done too many first month terror sites with Gas Cannons where I wished I had a gauss rifle instead.
My advice is to replace them immediately with Sonic weapons when you get the chance.