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when Jusis use Art Support on Laura, right side of screen always have a weird red area like this: https://i.imgur.com/FmQjE5b.jpg
It's odd because I had no problems previously, and what happens is my FPS tends to get cut from target 60 to 30. Furthermore, it's even stranger that somehow alt tabbing out then back in solves the issue. Memory use remains consistent, and it's not tied to -hdfont, -largecache, or the exe file. Simply renaming the textures folder in SK_Res makes it run completely smooth, but of course, with low res textures.
EDIT: Toggled every graphical setting imaginable, but setting shadows from high to medium seems to resolve this.
It's supposed to show the character that supports the caster there, but I've noticed them not showing properly too. Not sure if it's the game itself or the pack too though.
The shadow issue is a strange one. I have used ultra shadows and high distance (basically max settings for everything) through the whole game and never experienced FPS drops.
I also had a weird buggy thing with Laura's support art in Mech fights causing red/green areas similar to the one noted above, and it ended up causing a crash.
https://imgur.com/a/fAwBB
The bulk of this update is in the combat portraits and eye textures. While the portraits aren't perfect because pixel editing is not one of my greater talents, they are a huge improvement over the originals. A huge thanks goes to frozenwings for finishing up almost all eye textures for every playable character. The rest of everything else finishes off pretty much everything I had laying around waiting to be dumped. There is still one shrine and one boss that has pop-up text that only shows up in NG+, so it may be awhile before I get the hashes for those. There are also still some textures that could use some work, and I'll get around to those in the future.
My next goal is to back port many of the textures I created for this pack to CS1 since they share quite a bit (with only a few differences). I really want to get that pack updated as I've had some work done on it that's been laying around for months. It would be nice to bring CS1 up to speed with the CS2 pack since it's in a pretty good place at the moment. I even have the UI textures that are broken ready to go, but whether or not they will get implemented is up to Durante. I'm pretty sure he's been rather busy lately.
CS1 Broken Textures: https://imgur.com/a/Abby0
I still have yet to test out the issues with arts support and the mech combat. I was mostly focused on getting this version finished up and out there. I am curious on whether or not the issue is patch related, texture related, or just a bug in the game. I'll try to figure that out soon.
I totally redid some of the characters eyes, as I've slightly improved in overall quality since I first started, and also made the eye positions consistent across all textures for that character. Basically, the "white" part of the eyes should be more consistently the same shape, and the iris/pupil should always be at the same horizontal positions - this makes it look more natural when characters are looking left and right. It's probably not noticeable unless you're really looking for it. There are still a couple characters I'd like to go back and fix at some point, but for now I'm more interested in getting the rest of the guest characters done.
When I redid Rean's eye textures, I also retextured His ogre power / spirit unification glowing red and regular red eye textures, bringing the total number of eye textures for Rean up to 49.