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翻訳の問題を報告
Get yourself a follower, make them essential.
The game gets much better then.
http://steamcommunity.com/sharedfiles/filedetails/?id=100403943
If you max out enchanting, it's easy to enchant four items with Fortify (school of magic of your choice) making spells of that school have casting cost of zero.
And don't get me started on Fortify Restoration potions.. It is not hard to make a mage overpowered.
thanks, all.
You the sneaky type? I got some nice dagger lying around here somwhere, so you can cast frenzy on your enemies, slip in to invisibility and then slit the throat of your most dangerous opponent.
Your flame cloak burns Silverhand goons, while you cut them in pieces with your sword. Occasionally one of them rises back from the dead to help you. Most likely the one who wielded that scary battle axe in life.
Whatever you decide to do, don't forget that all wards are - in a sense - more powerful than any other spell, skill or shout you can find. It does not feel like it at first, when your average fire mage breaks your spell with a simple gesture. Wards are extremely effective against all shouts, however, be it dragon or draugr shouting. Running with ward against a dragon might be more effective than doing the same thing with a shiled.
And of course you can just stick with Alteration and amors, if you are playing as warrior. Raise your permanent Spell resistance, while tossing skin-spells for extra protection. Paralyze is a handy spell as well and this school - like Illusion - actually benefits from dual casting perk.
The best mage races are High Elf and Breton.
Get mods to add better spell variety and to make spell damage scale with your skill levels.
Mighty Macick
http://skyrim.nexusmods.com/mods/13166/?
Apocalypse Spell Package
http://skyrim.nexusmods.com/mods/16225/?
Forgotten Magic Redone
http://skyrim.nexusmods.com/mods/35339/?
Place the Mighty Magick esps last in your load order. If you know nothing about mod load orders or the nexus download manager watch these tutorials.
Nexus mod manager tutorial
http://www.youtube.com/watch?v=ClqtmSUsFhg
Load Order/BOSS tutorial
http://www.youtube.com/watch?v=t6MxLBcSgkc
Fix Crash on Startup
http://www.youtube.com/watch?v=cPwiY7NBVTM
The worst part is that every mod I've seen that tries to address this problem, makes magic so insanely overpowered, there is no point playing the game anymore.
Magicka is not the issue...at all. That is easily addressed through your skill tree and making good use of enchanted gear...even spamming potions if you can't figure that stuff out.
The problem for me is crowd control. There isn't much in the form of area of effect spells or having the ability to change the environment and thus hold off a large group of angry people trying to kill you. Most of the magic in this game is for single combat or narrow passages.
No matter how much I want to play a traditional mage, I always wind up using my bow.
The selection of available spells is terrible, too, when compared with Morrowind and even Oblivion.
I've always hated the adept-level multi-target destruction spells (Fireball and Chain Lightning in particular). Unless you are going at it alone against the world, you will inevitably hit an ally, and after a few more hits they'll turn on you. Even worse is followers using those spells.
So playing a blastermage, I end up sticking with the apprentice-level Firebolt until I can switch to the expert-level spells, and even then, if I haven't abused enchanting to severely reduce the casting cost, I can only get off a few spells before I have to chug potions or switch back to low-level spells that you just have to hurl again and again because even though you are level 70+ and have 100 in Destruction and all perks to improve your magic, the damage you do with one casting is pathetic compared to someone devoted to a weapon. Where weapon skills have perks to eventually double your base damage, destruction magic has only +50%. Add in some good skill in smithing, and that weapon does even more damage, but add in enchanted gear for your destruction magic and all you do is reduce casting cost.
The Fortify Destruction POTION, on the other hand, increases the damage output of your spells.
In my experience, Destruction is the least fun school of magic. I've played a mage who ignored destruction magic entirely, and the character didn't suffer for it.
I've even tried playing an illusionist, calming enemies instead of killing them (and wow, so little loot when you don't get to kill them) and that's really tough when you meet multiple enemies and the spell starts wearing off one by one while your magicka is still not recharged...
Being a mage can be really challenging sometimes. Some of my mages have done an awful lot of running. The one who mastered alchemy (and smithing and enchanting), though, basically broke the game balance entirely, she got so powerful...