Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There's a fantastic mod out there called BreezehomeFullyUpgradeable - you can find it on the nexus, and probably the workshop as well. It allows you to make breezehome a nice place with many additional upgrades - a basement, a basement forge not unlike hearthfire ones, even a balcony and hot tub. It's entirely hearthfire compatable and will even help you sort your craftables into chests that you can craft from directly without holding onto the raw materials you need (ingots in the ingot chest are wired to work at the forge, etc.) The most important thing about the mod is that it works pretty well without making breezehome so ridiculous it's not lore-friendly. The mod makes the house feel fully functional and entirely feasible - like you just hired a redecorated and some burly workers to dig out a big basement with some nice space.
The mod is fully hearthfire compatable, which means you can have a study or a room with hearthfire beds - and if you choose to have a bedroom, so long as you've adopted before building the bacony, everything should work fine.
Edit: When I was toying around with the mod, I sometimes preferred not to build the upstairs extension and balcony because I felt like it was a little weird that they claim the water pitchers for the hot tub in the extnsion are just enchanted by farengar to teleport water in from the lake - and because the second door (the one that gives you a balcony) apparently causes pathing problems if you adopt after building it.
Custom Family Home
http://www.nexusmods.com/skyrim/mods/47621/?