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They will do what theyve always done in this situation.
Flat out ignore everyone having technical issues and refuse Refunds after 24 hours, no exceptions.
1947 : First video game
1972 : First sucessful arcade video game
2000s : Rise of DLCs, online piracy, etc.
2006 : Horse armor for Oblivion
2015 : Paid user content
2015 : Pirated user content
We're screwed.
Valve had a good system with their titles, but for something like Skyrim and similar it breaks the foundation the communities are based on.
Singularity in action.
No more external sites for mod sharing.
I understand that modders are allowed to try and get money, I have no problem with the concept of paid content or paid user created content, BUT the problem here is control. Having paid mods directly conflicts the possibility of just dragging and dropping files. This means there will be an incentive to make modding harder, have a license, DRM, etc. And also control mod managers, send takedown requests to mod websites, etc etc etc. And imagine all the bugs! Bethesda has an abysmall record on bugs, and modders usually fix them. Imagine now if Bethesda is the only one allowed to write a mod manager...
Here is my negative review of skyrim now:
Buy this game someyhere else, this version is crippled by the interference of steam in the gestion of mods. Mods used to be something you can modifiy yourself by drag and drop of files, manage with community software and in general do without steam's permission. This will soon be over since this directly threatens steam's new plan. Act now by playing skyrim using another vendor, and by penalizing participating mods, which chose to help steam.
Im sure Steam will come up with the handy idea of banning any mods not from the workshop to combat this, thus at the same time destroying amazing sites like Nexus.
I'm 100% certain this is EXACTLY what's gonna happen. FO4 GECK will auto-encode .esp files with Steam library so only authenticated Steam users can use upload/download/enable the mod.
That does raise the question of who exactly OWNS mod content? It's not like modders can copyright anything nor can Bethesda say they own the work from users they've never paid. Does Valve own the content because it's on their system?
They won't police content, provide support (for gamers OR modders). I doubt anyone's actually going to take legal action on seeing their assets being used. It will just turn into one giant cluster ♥♥♥♥ and people will look at the modding community like a volenteer worker gone greedy.