The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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What annoys you the most in Skyrim?
Talking to a Daedric lord.

It's cool the first time you play, but if you played 8 times it gets annoying.

By annoying I mean how slow they talk and how you can't skip it.
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Exibindo comentários 115 de 1,555
forsakenlight 12/fev./2014 às 17:28 
No consequences. By that I mean you can kill half a city and pay a fine and life is normal. You can put the main quest on hold indefinatly. Stuff like that.
Vagrant 12/fev./2014 às 17:30 
Limited gold per merchant + Prowler's Profit
Skyrimnut 12/fev./2014 às 17:56 
Escrito originalmente por Kompeh:
Talking to a Daedric lord.

It's cool the first time you play, but if you played 8 times it gets annoying.

By annoying I mean how slow they talk and how you can't skip it.

They do speak very slowly. I'd say they were into some pretty heavy skooma, but that has the opposite affect. Meridia is the worst, half the time, I'm praying a dragon doesn't spot the delightful mid-air snack before she finishes with her spiel.
Nephilim 12/fev./2014 às 18:11 
I hate talking to daedric lords and not being able to skip convo but what is worse then that is how loud they are. I turn the volume way down before I talk to any of them.
Hooter 12/fev./2014 às 18:51 
Skyrim is a wonderful game, and I love it to death. But there are a couple things that bug me about it.

One is just how implausible certain elements of the game are. Obviously dragons aren't exactly realistic, but I'm talking about how out of balance the proportion of bandits to law abiding citizens is. If I had to geuss I'd say that for every citizen living in a city, there are about 10 brigands/bandits/necromancers/thieves/assasins roaming around the land or hiding out in caves. This doesn't make much sense to me because it's implied that these bandits make their living by stealing from others...with some many ruffians about, how is there anything left for them to steal?

Another related point is that the cities are so small and unpopulated. Whiterun, the center of trade and a major production center for Skyrim has a population of something like 50 people.

Another is that for all the purported advances to the AI, NPC's still just mostly walk around in predefined routes between A/B and sometimes C. These people don't really do anything. The armorers don't actually make armor, the Apothecaries don't actually mix potions, it all just gets artificially refreshed. There is no supply and demand system in the economy. That is, prices aren't a reflection of the relative availibility or scarcity of a good, they are just arbitrary values designed to balance the gameplay. So for instance if I craft 1,000 sets of leather armor, where previously there were only 1 or 2 sets availible in the area, the value remains constant, it doesn't accurately reflect the sudden flood into the market.

Another is just how easy the game is. Especially in comparison to Morrowind, which had a truly brutal first few hours, unless you knew exactly what you were doing. In Skyrim you start out as a bad ass and then you become even more of a bad ass. I recently started a new game with the mod that lets you start in different places. I chose the start that had you recently robbed and left for dead. I started out in the middle of nowhere with no weapons or armor. Within the first minute I was spotted by this random Argonian sorceror who just randomly starts attacking me. I ran away and stumbled into a bandit campt. They all started attacking me too and I had to run. I eventually stumbled into Riften and managed to steal a sword. I went back and slew all the bandits that had been chasing me (because at level 1 I am an expert swordsman you see). I sold all their gear and then had a full set of iron armor and a steel warhammer...all within 30 minutes of the game. The game didn't stop being interesting and fun after that point, but the challenge and the sense of peril was definetally gone. Part of what I think made Morrowind such a magical experience for so many was that they extended this early "challenge curve" into most of the game. You felt like your character was in peril all the time in Morrowind. In Skyrim this zone lasts for around 30 minutes.

Well, those are some of my gear grinders. I could go on but I think I'll just stop here before I start going on about the wildlife....
wfandrews54 12/fev./2014 às 19:27 
NPCs talking over each other. When I go into Castle Dour and try to listen to the conversation between the General and the Legate about Whiterun the guard is telling me I look like the kind of person who should shop at Radiant Raiments. This kind of thing happens constantly and really bugs me.
Praetorian043 12/fev./2014 às 19:42 
Barbus has to be the most annoying, he just gets in the way.
rat from halo 3 12/fev./2014 às 19:50 
I find Heimskr very annoying after a while. at first he sounds like a very attention grabbing preacher, but afterwards I feel like he's being a little extreme. So i try making my visits to whiterun short.
di eshor ribly 12/fev./2014 às 22:29 
Three words: The Freaking Children. A killable children mod is a MUST HAVE for me. Especially Jarl Balgruuf's brats. "Another wanderer here to lick my fathers boots.. Good job."
Arrow to the face!
hedgie_yozh 12/fev./2014 às 22:56 
The fact that so many of the faction storylines are one-path, one-direction, no-exit (unless you choose to simply abandon them.) What if my character would love to assist in the Thieves Guild questline, but would never align with a daedra? What about helping out those in Jorrvaskr without actually becoming part of the Circle? It would be nice if there were more than one-track cattlepaths in some of these major storylines that didn't lead to dropping them in their entirety if one's character alignment doesn't fit.
Wasted 12/fev./2014 às 23:06 
Escrito originalmente por Consul Tullius:
Barbus has to be the most annoying, he just gets in the way.

even worse than barbus pushing you forward all the time is his non stop barking

sooo annoying
Taiwan Number One 12/fev./2014 às 23:10 
Noone cares about anything you do. I don't think I received one "Thank you" for defeating Alduin and saving the world. At least in Oblivion they gave you some unique armor at the end and a few people recognized you.
Vagrant 13/fev./2014 às 1:29 
Escrito originalmente por SlowedMussel735:
Noone cares about anything you do. I don't think I received one "Thank you" for defeating Alduin and saving the world. At least in Oblivion they gave you some unique armor at the end and a few people recognized you.

The towns guard will talk about you killing Alduin. Arngeir of the Greybeard has a small speech for you if you return to him, so does Paarthunax.

I imagine Delphine and Esbern would have something to say too.
xyzzyxyzzy2 13/fev./2014 às 1:47 
Mountains.

There are about 100 times in the game where you have to cross a mountain to get to where you're going, and you don't feel like running all the way around the entire mountain range looking for the one path up, so you just end up abusing the game engine by jumping your way up the stupid cliff, which is still annoying as hell.

Next elder scrolls game, don't put so many ♥♥♥♥♥♥♥♥♥♥ mountains in it.
gnewna 13/fev./2014 às 1:52 
Escrito originalmente por xyzzyxyzzy2:
Mountains.

There are about 100 times in the game where you have to cross a mountain to get to where you're going, and you don't feel like running all the way around the entire mountain range looking for the one path up, so you just end up abusing the game engine by jumping your way up the stupid cliff, which is still annoying as hell.

Next elder scrolls game, don't put so many ♥♥♥♥♥♥♥♥♥♥ mountains in it.

I actually gave up on Morrowind after spending fifteen minutes walking at a snail's pace along a path which, according to my map, showed no signs of having an unscaleable hill between me and the town I was trying to get back to, trying to get over the hill every minute or two and not being able to, in spite of the fact it was maaaaaybe twice my height, finally realising I'd walked WAY too far north and just not being able to summon any enthusiasm for walking back the other way and possibly missing the 'right' path, ending up too far south. Pity, it seemed like a good game, but if just navigating is that much of a pain, I can't be bothered with it. (I expect I'll try again at some point.)
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Publicado em: 12/fev./2014 às 17:26
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