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They do speak very slowly. I'd say they were into some pretty heavy skooma, but that has the opposite affect. Meridia is the worst, half the time, I'm praying a dragon doesn't spot the delightful mid-air snack before she finishes with her spiel.
One is just how implausible certain elements of the game are. Obviously dragons aren't exactly realistic, but I'm talking about how out of balance the proportion of bandits to law abiding citizens is. If I had to geuss I'd say that for every citizen living in a city, there are about 10 brigands/bandits/necromancers/thieves/assasins roaming around the land or hiding out in caves. This doesn't make much sense to me because it's implied that these bandits make their living by stealing from others...with some many ruffians about, how is there anything left for them to steal?
Another related point is that the cities are so small and unpopulated. Whiterun, the center of trade and a major production center for Skyrim has a population of something like 50 people.
Another is that for all the purported advances to the AI, NPC's still just mostly walk around in predefined routes between A/B and sometimes C. These people don't really do anything. The armorers don't actually make armor, the Apothecaries don't actually mix potions, it all just gets artificially refreshed. There is no supply and demand system in the economy. That is, prices aren't a reflection of the relative availibility or scarcity of a good, they are just arbitrary values designed to balance the gameplay. So for instance if I craft 1,000 sets of leather armor, where previously there were only 1 or 2 sets availible in the area, the value remains constant, it doesn't accurately reflect the sudden flood into the market.
Another is just how easy the game is. Especially in comparison to Morrowind, which had a truly brutal first few hours, unless you knew exactly what you were doing. In Skyrim you start out as a bad ass and then you become even more of a bad ass. I recently started a new game with the mod that lets you start in different places. I chose the start that had you recently robbed and left for dead. I started out in the middle of nowhere with no weapons or armor. Within the first minute I was spotted by this random Argonian sorceror who just randomly starts attacking me. I ran away and stumbled into a bandit campt. They all started attacking me too and I had to run. I eventually stumbled into Riften and managed to steal a sword. I went back and slew all the bandits that had been chasing me (because at level 1 I am an expert swordsman you see). I sold all their gear and then had a full set of iron armor and a steel warhammer...all within 30 minutes of the game. The game didn't stop being interesting and fun after that point, but the challenge and the sense of peril was definetally gone. Part of what I think made Morrowind such a magical experience for so many was that they extended this early "challenge curve" into most of the game. You felt like your character was in peril all the time in Morrowind. In Skyrim this zone lasts for around 30 minutes.
Well, those are some of my gear grinders. I could go on but I think I'll just stop here before I start going on about the wildlife....
Arrow to the face!
even worse than barbus pushing you forward all the time is his non stop barking
sooo annoying
The towns guard will talk about you killing Alduin. Arngeir of the Greybeard has a small speech for you if you return to him, so does Paarthunax.
I imagine Delphine and Esbern would have something to say too.
There are about 100 times in the game where you have to cross a mountain to get to where you're going, and you don't feel like running all the way around the entire mountain range looking for the one path up, so you just end up abusing the game engine by jumping your way up the stupid cliff, which is still annoying as hell.
Next elder scrolls game, don't put so many ♥♥♥♥♥♥♥♥♥♥ mountains in it.
I actually gave up on Morrowind after spending fifteen minutes walking at a snail's pace along a path which, according to my map, showed no signs of having an unscaleable hill between me and the town I was trying to get back to, trying to get over the hill every minute or two and not being able to, in spite of the fact it was maaaaaybe twice my height, finally realising I'd walked WAY too far north and just not being able to summon any enthusiasm for walking back the other way and possibly missing the 'right' path, ending up too far south. Pity, it seemed like a good game, but if just navigating is that much of a pain, I can't be bothered with it. (I expect I'll try again at some point.)