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You do, however, get to keep any perks you'd assigned to the skill - they get removed from its tree so you can assign them elsewhere, and the extra levels you gain by leveling it up again will give you even more perk points to spend.
Quickest way to go from 15 to 100 I've found so far is Illusion and using the muffle spell.
I'm pretty sure that using the harmony spell in the middle of Whiterun is a lot faster. IIRC if you cast it 7 times, you get back to 100. It's especially fast if you use as many items to reduce spell cost as possible.
Yeah, there are probably a few spells you can use to zip up to 100 really fast. I've not got the Harmony spell yet so don't know about that one but will definately try it out. I've also heard Paralyze is quite good for levelling.
Light and heavy armors are easy. If you have enough hp to take a couple hits and enough potions or healing spells to keep your hp up, go get hit for awhile by giants. Also work snicely for alteration (with armor spells on, but fighting low lvl mages with concentrated spells works great as well). Pickpocket is easy, sneak is easy, speech is easy, alchemy is easy. Restoration is easy, just time consuming. You need the equilibruim spell (i think is the name, drain slife gives magicka), keep that going while healing yourself with restoration. Smithing is easy. Enchanting is also easy, and block (same trick with armors on giants, just block).
Just leaves the 3 weapon skills. Also easy, just time consuming. Just attack shadowmere with an untempered weapon. He won't go hostile, and has a lot of hp that regenerates really fast. Exp gains for weapon skills are based off the base damage of the weapon, so tempering is useless if you're just grinding levels, because it won't affect exp, but will risk you killing your horse.
Catch is you usually can't max out most of the magic skills quickly the first time around 'cause you have to get them up high before you get access to the game-breaking "hit level 100 right away" spells. But once you have those spells, you can still cast 'em after making a skill legendary and resetting them back to 15 points, so... free levels forever.
+ 10 Necromancy skill