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Een vertaalprobleem melden
modern developers can use books, such as Game of Thrones, to base their game on.
To create the world of game of thrones, it will be easy to add a main quest to it, and even
easier to add side quests. And sure you need a lot of voice actors, but the devs can "rent" the voice actors used in Elder Scrolls, so its not that of a problem...
Also even though CoD is just a low budget game, with higher revenues, the open world RPGs also have a huge fan base, i mean, look at Fallout, and Elder Scrolls, they both made huge ammounts of money. Look at even the failed X Rebirth, the game failed so badly, yet it saved the company from going banckrapt!
I would strongly suspect that intiially at least the lore for TES was most likely heavily influenced by the lore of D&D. As TES started out as the designers homebrew D&D setting.
Pillars of Eternity is coming out this autumn. It is not a similar open world game like Skyirm, but it will be certain to draw several old school players (like me) to play out their Infinity Engine nostalgia. After that the sheet is mostly empty from anything that could mess with Skyrim and PoE.
Now would be the good time to do any announcements about new open world PCRPGs, if such plans have been made. Skyrim is still a high selling product, but not a top selling product any more. There are no new high attention fantasy settings announced after PoE, so this would be the perfect time to do so.
http://store.steampowered.com/app/1930/
*Part two is better, though it's in the same way it's better to wait at a bus stop then it is to have a root canal.
I was going to say the same thing though. There are a lot of similar-ish games out there. You just don't really hear about them, and they're not really popular... because they're mostly not good. The TES games have become pretty huge achievements in and of themselves, and I'm sure aren't cheap to produce, even when not including things that people keep wanting. For a better answer, we would have to look closer to see how much a game like Skyrim actually brings in vs its development costs, and compare that to your generic, moderately-successful FPS or platformer.
Edit: forgot to mention, there are a lot of similar-style games out there too. GTA is another long-running series that offers a crazy immersive open world, it just has a more modern setting.
It looks like they did well together, except Gothic 3, that failed very hard.
Both Oblivion and Fallout got to have a feauture, with Skyrim the New Vegas, yet Gothic
was doomed and died away. So we have a free spot, in a fastly growing market.
I think someone should pick this spot!
Especially now that X Rebirth failed, and the Space Sim fans are very good customers,
they can easly migrate towards a fantasy RPG.
There is a huge slice of the marked just floating there, SOMEONE have to take it.
Games like Tomb Rider and Assasin Creed did the job for a while, but there were far from
filling thoese shoes.
Fwiw, though, I don't think space sim fans would generally convert to a fantasy rpg readily (ofc there are people who like and play both).
The other problem is that any newcomer has to compete directly with the king of the genre, and will always be compared to them. The same kind of thing happened with GTA and Saint's Row, which started to go its own way. If a company just makes a knock-off, gamers will generally just play the 'real thing'. All that said though, a Skyrim-in-space game sounds most excellent now :)
No, TES was never a tabletop homebrew. You're thinking of Fallout. Elder Scrolls began as a team gladitorial combat game that evolved rather haphazardly into an action-RPG.
"The world used for Arena was Tamriel, the fantasy world created by a few members of the staff for use in their weekly D&D campaign."
Source: http://web.archive.org/web/20070509175304/http://www.elderscrolls.com/tenth_anniv/tenth_anniv-arena.htm (Originally a Bethesda page that has since been taken down.)
Yes, I've seen that blurb as well. However, if you played Arena (or any Elder Scrolls game) and you played D&D you wouldn't recognize any rulesets as being connected. That it is a fantasy setting with a fairly standard elf trinity doesn't make it D&D more than any other generic fantasy setting out there. Frankly, the attempt to legitimize TES through a supposed connection with D&D (as if D&D was the only way to legitimize a game) is pretty silly. By their own admission they didn't set out to create an RPG.
Yeah, I'll go along with that.
Hey I'm probably the biggest D&D neckbeard on the forum, and that inner supernerd in me would love nothing more than to claim D&D as the originator of all things fantasy. However, I also know that this is not at all true, and that simply because a setting is fantasy, or borrows names from a personal D&D campaign, doesn't make it D&D. Forgotton Realms? That's D&D; it uses the ruleset. Elder Scrolls? No, it doesn't use anything that even resembles the ruleset.