The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Statistiken ansehen:
An idea.
for TES VI (if it will even come into existence.), how about going back in time? Like make the Falmer and Dwemer playable races. Could be interesting.
Zuletzt bearbeitet von Some guy; 8. Aug. 2014 um 5:14
< >
Beiträge 115 von 93
The Falmer? They are hardly civilized enough to be playable.
Ursprünglich geschrieben von GoyoElGringo:
The Falmer? They are hardly civilized enough to be playable.
I meant BEFORE they became slaves, when they were the Snow Elves.
Would be nice. Play a Dwemer and then disappear as well.
Maybe we could have some possible other races that we don't know about yet.
Ursprünglich geschrieben von Vyraal:
Maybe we could have some possible other races that we don't know about yet.
No need to add new races, if there are already a lot of existing ones that have never been used as player characters.
Ursprünglich geschrieben von Vyraal:
Ursprünglich geschrieben von GoyoElGringo:
The Falmer? They are hardly civilized enough to be playable.
I meant BEFORE they became slaves, when they were the Snow Elves.
Oh yeah, that makes sense.

I'm definitely ready to see real Dwemer cities, not just destroyed ruins.
Aeon 8. Aug. 2014 um 5:41 
Um. There are already such mods which allow you play as Falmer (pre-slavement) and Dwemer
Falmer[www.nexusmods.com]
Dwemer[www.nexusmods.com]
Ursprünglich geschrieben von Aeon:
Um. There are already such mods which allow you play as Falmer (pre-slavement) and Dwemer
Falmer[www.nexusmods.com]
Dwemer[www.nexusmods.com]
I am aware of this, but i think it would be much cooler if there was a whole game around it.
The Dwemer mystery seems to be a running component, so it would be awesome to see them come back somehow. It would be interesting to at least find out what happened to them finally as well, either playable or in a flashback. The whole thing could almost be similar to Skyrim's dragons.
I agree about the Snow Elves too.

*spoiler alert*
I just finished Dawnguard, and they seem to both have a different type of magic ability, plus pretty sweet armor. Towards the end, the one guy did say the Falmer seem to be growing in ability again.
Exploring occupied Dwemer cities could be fun. And peek at the Snow Elf society when it was affluent and powerful should be interesting.
Personally I wouldn’t mind a game set just after the events in Skyrim that focuses on the imperial politics.
sapph 8. Aug. 2014 um 7:16 
What if the Dwemer and (and thus Falmer) weren't playable, but you sort of "looked in from the outside" and watched as their civilizations fell? What if you, the player, could have the option to either try and save them from their inevitable extintion and ultimately fail OR help bring it down?
Ursprünglich geschrieben von Feu Feu:
What if the Dwemer and (and thus Falmer) weren't playable, but you sort of "looked in from the outside" and watched as their civilizations fell? What if you, the player, could have the option to either try and save them from their inevitable extintion and ultimately fail OR help bring it down?
That would be a nice twist. The Dwemer disappeared because of player actions.
sapph 8. Aug. 2014 um 7:25 
Ursprünglich geschrieben von Grathagis:
Ursprünglich geschrieben von Feu Feu:
What if the Dwemer and (and thus Falmer) weren't playable, but you sort of "looked in from the outside" and watched as their civilizations fell? What if you, the player, could have the option to either try and save them from their inevitable extintion and ultimately fail OR help bring it down?
That would be a nice twist. The Dwemer disappeared because of player actions.
Yeah, and I really want to see variants of the same questline in the next game. In Skyrim, in every faction and questline you are bound to one thing (mostly). You don't really have options outside of choosing your faction.

I'd really like to see that be done differently. I make a variety of characters of varying... ethics, and (for example) faction-wise they may both be in the Dark Brotherhood but they both have different reasons for joining and they have different ideas. I dream of a day where I can have a character who is loyal to a guild/faction and a character who betrays a guild/faction. I want choices.
Ursprünglich geschrieben von Feu Feu:
Ursprünglich geschrieben von Grathagis:
That would be a nice twist. The Dwemer disappeared because of player actions.
Yeah, and I really want to see variants of the same questline in the next game. In Skyrim, in every faction and questline you are bound to one thing (mostly). You don't really have options outside of choosing your faction.

I'd really like to see that be done differently. I make a variety of characters of varying... ethics, and (for example) faction-wise they may both be in the Dark Brotherhood but they both have different reasons for joining and they have different ideas. I dream of a day where I can have a character who is loyal to a guild/faction and a character who betrays a guild/faction. I want choices.
Daggerfall had multiple endings. It would be nice if they brought it back.
sapph 8. Aug. 2014 um 7:32 
Ursprünglich geschrieben von Grathagis:
Ursprünglich geschrieben von Feu Feu:
Yeah, and I really want to see variants of the same questline in the next game. In Skyrim, in every faction and questline you are bound to one thing (mostly). You don't really have options outside of choosing your faction.

I'd really like to see that be done differently. I make a variety of characters of varying... ethics, and (for example) faction-wise they may both be in the Dark Brotherhood but they both have different reasons for joining and they have different ideas. I dream of a day where I can have a character who is loyal to a guild/faction and a character who betrays a guild/faction. I want choices.
Daggerfall had multiple endings. It would be nice if they brought it back.
I wonder why they got rid of that?
Was it due to a change in game developers or something?
< >
Beiträge 115 von 93
Pro Seite: 1530 50

Geschrieben am: 8. Aug. 2014 um 5:14
Beiträge: 93