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It is recommended to keep uLockedTerrainLOD=32, or map loading time can slow down significantly.
uLockedObjectMapLOD =16 is the default value.
uLockedTerrainLOD=32 is the second default value.
Neither of those values should be visible in your INI-file, unless you have added them there, or something prompted your game to use a custom INI-file. I just regenerated my own files, just to make sure that default process doesn't add them there.
You might have other questionalble configurations. Did you ever tried to backup your current INI-files and let the game to generate new ones? I am curious to know why those lines would be there, especially with such high value.
EDIT: Fixed a typo. I used wrong line in reply.
Sorry. I made a typo above. uLockedObjectMapLOD value default is 16.
uLockedTerrainLOD default is indeed 32 and removing that doesn't indeed make any difference. Just lowering the number in the INi-file would.
Which brings us back to the question why your uLockedObjectMapLOD was 32, if it's default is 16 and could there be any other similar "off the top" settings in your INI-file? This is what I have been after.