Sonic Generations

Sonic Generations

View Stats:
Scout Jan 30, 2015 @ 11:50am
Sonic 06 PC
If Sonic 06 Was Ported to pc by a fan, do you think the community would work together and fix the game?
< >
Showing 1-14 of 14 comments
Fid99 Jan 30, 2015 @ 1:07pm 
You can't fix something as bad as Sonic 06.
Last edited by Fid99; Jan 30, 2015 @ 1:07pm
funewchie Jan 30, 2015 @ 1:35pm 
Well, the problem is, there are 3 main issues:

- The glitch that causes the 20 second loading time, just to load a sentence. (I suppose that might be easily fixable, but I'm no programmer). For some reason, the glitch makes it so when you say "Yes", the game terminates the game world and reloads it.

- The Mach Speed Segments are woefully unbalanced. You have no ability to steer in mid-air, very few 1-ups, losing all your rings with 1 hit, and extremely screwy physics detection (I lost all my rings from hitting a small lamppost, for crying out loud. And on a pre-programmed course on a loop-de-loop, Sonic went off-course and flew into the water and died.)

- And...I suppose a lot of people were bothered by that Elise and Sonic scene (Not sure why, judging by all the racy fanart and fanfiction of Amy, Rouge, Vanilla, etc). So if it's a in-game cutscene, you might be able to change Elise's model to a girl hedgehog or something. (I seriously doubt that can be done)

Out of them all, the first one is the real pain to experience. With enough practice, one can master the Mach Speed segments (which REALLY should've been their own stages). And the scene with Elise...well, I'm fairly sure they have a "skip" option if it actually bothers you.
Transdude1996 Jan 31, 2015 @ 8:17am 
There is the 2006 Project mod for Generations. It consists of all of Sonic's story (cutscene wise) and the levels remade to the best of the modders capability. And, if the mod is anything to go by, then Sonic 2006 is also broken in level design.

I know that some people treat Sonic '06 like it was something that could have been great, but, in reality, it jumped on the same train that Bomberman did with Act Zero. Aside from most of Nintendo's series, I cannot think of any pre-6th gen series that has survived the last two console generations without noticably decreasing in quality.

So, really, the best way to go about Sonic '06 is to acknowledged that it happened, realize that is was bad in every way possible, never let it happen again (Until Sonic Boom came out, so never let either of those happen again), and to just move on.
Ponlets Jan 31, 2015 @ 8:36pm 
if sonic 06 was fixed of most to all bugs i would buy it for the story :D
but .... im a dreamer
Scout Feb 2, 2015 @ 4:09am 
I know sonic 06 is fundamentally flawed because of engine problems xD and I know every asset of the game is... Broken but I personally wasn't bpthered by the sonic and Elise thing (people are bothered about that kiss more than the sonic xxx comic book series) and the Mach speed section can be easily fixed as briannuu proved by just getting rid of autorun, and using generations quick dash system, if we could get sonic 06 onto pc as is, and somehow strip the generations engine down to bearbones and build the game assets around this( improved level design, extra animationS, more 1up placements BECAUSE THAT WASNT ANNOYING) then I seriously think we could do justice to that anniversary title!
Scout Feb 2, 2015 @ 4:09am 
*bothered
funewchie Feb 2, 2015 @ 5:22pm 
Originally posted by ScoutPwnage 98|UKCS|:
and somehow strip the generations engine down to bearbones and build the game assets around this( improved level design, extra animationS, more 1up placements BECAUSE THAT WASNT ANNOYING) then I seriously think we could do justice to that anniversary title!

Problem is, to overhaul the game, you'd need developer tools. And Sega isn't about to hand that out.

Really, the loading glitch was the most annoying feature.

I suppose disabling that autorun feature in Mach Speed would help quite a bit (and allow taking out those enemies that you want to fight but can't).
(Granted, the Mach Speed segment for Kingdom Valley might be an issue, as I think you have to keep moving, since you run on the side walls/waterfalls)

Dumbing down the A.I. slightly might also be a nice touch, as the enemies seem to have supernatural accuracy and awareness (they know you're there before you even know there's an enemy there).

Plus, fixing that glitch that makes it so Rouge and Knuckles won't easily detach from a wall they're climbing.
Scout Feb 4, 2015 @ 7:09am 
Originally posted by funewchie:
Really, the loading glitch was the most annoying feature.
i know right!, i now theres this "blitz sonic" port of the game onto a custom engine that was supposed to be coming out but i dont think that looks to promising as its nothing like any sonic game engine + its had no progress in while so i think we can give up hope for that one, i can port the game files onto pc no problem!, i just can get them to work well on the generations engine, i can run the menu screen then crash! i'm gonna need help on this because this is the first time i have ever tried to port any sort of game onto pc! but i really think we can do it,
Originally posted by funewchie:
Problem is, to overhaul the game, you'd need developer tools. And Sega isn't about to hand that out.
i agree that will be a problem but i'm sure we can figure it out!
Originally posted by funewchie:
I suppose disabling that autorun feature in Mach Speed would help quite a bit (and allow taking out those enemies that you want to fight but can't).
like Brianuuusonic did in his mod! its pointless having autorun on, it just makes those sections harder!
Originally posted by funewchie:
Plus, fixing that glitch that makes it so Rouge and Knuckles won't easily detach from a wall they're climbing.
something that NEEDS fixing xD
Last edited by Scout; Feb 4, 2015 @ 7:17am
N0VA Feb 5, 2015 @ 5:15pm 
Tbh I think if you fixed the story a bit and the glitches, some level redesgin the game could of been quite good.

What I liked about 06' was the fact it was open worldish like the sonic adventure series, sonic heros and Shadow's game. I mean I personally dislike the platforming of Sonic, where as I generally suck at mario, putting it at a higher pace without the homing attack to catch myself (I rely on dashing to nothing to save myself from a fall many times in these games) Like I know he came from platfoming but it's frustratiing for me but I can suffer through if they do the modern thing with some parts platfoming side scrolling.

Idk what it is about the 3D platforming but even Mario games like Galaxy and hell even Super mario 3D for the 3ds I could do because it was a little bit of depth to the world although at a fixed camera angle, aside form only able to go up down left and right. The only side scrolling platformer I enjoy is Kirby because he can fly and I just float around and at a calm pace.

Sonic 06's main story concept was okay. I mean what I loved about the dreamcast/gamecube game era was the games got a whole lot darker story wize and gave it some edge. The whole city was flooded by a gaint water monster, then the world is almost blown up and Shadow "dies", Evil Robot defys its master and evolves himself to take over the world? Hell yeah! Sonic 06' had this major evil force and timeline paradoxes and all of that cool stuff. Sonic actually DIED for once on screen.

Y'know what they could of done instead of a kiss? Take silver and go back in time before the death and try to prevent it from happening, but also possibly ♥♥♥♥♥♥♥ up the future even more, or something like that. Bring him back that way or through the powers of the Chaos Emeralds. Sonic's human Girlfriend ♥♥♥♥♥♥ that series up so bad.

Also Eggman's redesgin. I'd take BOOM Knuckles and Eggman over that horrible nightmare. They brought back blaze too, and she's from another dimention. I haven't play the game myself because of a lack of xbox and reviews but I've seen the gist of it and from what I can tell it could of been great. with the the time travel and multiple timelines and outcomes, sound familar? (sonic CD perhaps?)

IF someone tried to remake the game, with an improved story, lack of human girlfriends, and the openworld ish stages I'd sign on and probably pay money for it if it looked good and they fixed the glitches. 06' was also rushed.

Then again, just bring back the ♥♥♥♥♥♥♥ Chao Garden and I'd buy a ♥♥♥♥♥♥♥ porno of sonic x shadow as long as it had a Chao Garden tbh, that was my ♥♥♥♥.
Transdude1996 Feb 6, 2015 @ 8:22am 
Originally posted by Magicphobic:
IF someone tried to remake the game, with an improved story, lack of human girlfriends, and the openworld ish stages I'd sign on and probably pay money for it if it looked good and they fixed the glitches. 06' was also rushed.

Then again, just bring back the ♥♥♥♥♥♥♥ Chao Garden and I'd buy a ♥♥♥♥♥♥♥ porno of sonic x shadow as long as it had a Chao Garden tbh, that was my ♥♥♥♥.

But, then it isn't a remake, it's a completelly new game.

A Remake entitles that the only difference is just updated graphics and concepts. Take Pokemon Soul Silver/Heart Gold. That's a remake of the original Gold/Silver because it copy and pastes the original game, but it also updates the game's design to be on par with the current Pokemon titles.

Also, I'm wondering why SEGA hasn't devoted any dev teams towards just making a stand-alone Chao Garden game rather than having to hook linked to another Sonic game.
N0VA Feb 6, 2015 @ 11:26am 
Originally posted by Transdude1996:
Originally posted by Magicphobic:
IF someone tried to remake the game, with an improved story, lack of human girlfriends, and the openworld ish stages I'd sign on and probably pay money for it if it looked good and they fixed the glitches. 06' was also rushed.

Then again, just bring back the ♥♥♥♥♥♥♥ Chao Garden and I'd buy a ♥♥♥♥♥♥♥ porno of sonic x shadow as long as it had a Chao Garden tbh, that was my ♥♥♥♥.

But, then it isn't a remake, it's a completelly new game.

A Remake entitles that the only difference is just updated graphics and concepts. Take Pokemon Soul Silver/Heart Gold. That's a remake of the original Gold/Silver because it copy and pastes the original game, but it also updates the game's design to be on par with the current Pokemon titles.

Also, I'm wondering why SEGA hasn't devoted any dev teams towards just making a stand-alone Chao Garden game rather than having to hook linked to another Sonic game.

Alrite, remake isn't exactly the word I'm looking for but it wouldn't be a completely different game either. Rewrite perhaps?

Like I'm saying update the graphics, levels would be the same but changed just a bit so they are not broken and playable/less confusing, but general same layout design. The story would follow the same thing but with some tweaks, it was interesting how Silver had to go after Sonic to change his future and stuff, making Silver a slight antagonist. Sonic didn't need a love interest, they could drop that bit in the story, ESPECIALLY SINCE IT WAS A HUMAN GIRL, and we get enough subtle, romantic humor from Amy. Sonic's death could of been a lot more dramatic and take the power of the emeralds or something (NOT A ♥♥♥♥♥♥♥ KISS FROM HIS APPARENTLY HUMAN GIRLFRIEND) to revive him which would allow for more game play with other characters to collect the Emeralds, etc.

Really the only things wrong that ruined the game was the little things like that in the plot that were just outright wrong, Eggman's more human proportionate redesign, and the glitches were so bad a lot of levels were almost impossible to complete. I rm playing co-op once and we literally couldn't use silver because it resets if 1 player dies and silver isn't able to build enough speed to make the jump on a ramp without missing it and dying. Had to mess with his powers a bit at the right time to barely help him across the jump to move on.

On the topic of the Chao Garden, they should make a stand alone game. Like let you choose a character to play as to interact with them like use Sonic or Amy or something, pick your fave, and raise the Chao like normal but maybe some more in depth things and mini games to get chaos drives and such. Online play could be something too like you can go to a public Chao garden and let your Chao interact with other players and you can play little mini games with other players and get rewards for winning against other players. I mean the Chao Garden used to use separate memory space as if it was a separate game I don't see why they can't make a stand alone series, and if they wanted some money add some DLC for Chao customization or something.

Chao Garden is the only reason I still replay the old Adventure games at this point. I mean I loved the games but they get boring eventually.
Transdude1996 Feb 6, 2015 @ 12:41pm 
Originally posted by Magicphobic:
Originally posted by Transdude1996:

Also, I'm wondering why SEGA hasn't devoted any dev teams towards just making a stand-alone Chao Garden game rather than having to hook linked to another Sonic game.

On the topic of the Chao Garden, they should make a stand alone game. Like let you choose a character to play as to interact with them like use Sonic or Amy or something, pick your fave, and raise the Chao like normal but maybe some more in depth things and mini games to get chaos drives and such. Online play could be something too like you can go to a public Chao garden and let your Chao interact with other players and you can play little mini games with other players and get rewards for winning against other players. I mean the Chao Garden used to use separate memory space as if it was a separate game I don't see why they can't make a stand alone series, and if they wanted some money add some DLC for Chao customization or something.

Chao Garden is the only reason I still replay the old Adventure games at this point. I mean I loved the games but they get boring eventually.

One idea that I had was that they could with a stand-alone Chaos Garden app is allow it to integrate with the Sonic games installed on the same system so that when you finish a stage, all the rings you collected would be transfered to the app rather than just becoming dust in the wind.

For example, if you had, say, a 360, and you played Sonic 4: Episode 2, Unleashed, and Generations on it. Despite which game you played, all the rings you finished a level with would then transfered to the Chao Garden app as a currency.

Also, if you're at all interested in something somewhat resembling the Chao Garden, but in a newer game than SA/SA2, then see about picking up Nights: Journey Of Dreams for the Wii.
N0VA Feb 6, 2015 @ 12:52pm 
Originally posted by Transdude1996:
Originally posted by Magicphobic:

On the topic of the Chao Garden, they should make a stand alone game. Like let you choose a character to play as to interact with them like use Sonic or Amy or something, pick your fave, and raise the Chao like normal but maybe some more in depth things and mini games to get chaos drives and such. Online play could be something too like you can go to a public Chao garden and let your Chao interact with other players and you can play little mini games with other players and get rewards for winning against other players. I mean the Chao Garden used to use separate memory space as if it was a separate game I don't see why they can't make a stand alone series, and if they wanted some money add some DLC for Chao customization or something.

Chao Garden is the only reason I still replay the old Adventure games at this point. I mean I loved the games but they get boring eventually.

One idea that I had was that they could with a stand-alone Chaos Garden app is allow it to integrate with the Sonic games installed on the same system so that when you finish a stage, all the rings you collected would be transfered to the app rather than just becoming dust in the wind.

For example, if you had, say, a 360, and you played Sonic 4: Episode 2, Unleashed, and Generations on it. Despite which game you played, all the rings you finished a level with would then transfered to the Chao Garden app as a currency.

Also, if you're at all interested in something somewhat resembling the Chao Garden, but in a newer game than SA/SA2, then see about picking up Nights: Journey Of Dreams for the Wii.

That idea could work, and at the least they could sync it to Sonic Dash for ring grinds lol.

Also I got Nights and I love the game and the Nights series and storyline but the Nightopians just arent the same, sure they are cute and they are smimilar but... You can't like, raise their stats or anything, directly buy the toys and items you kinda gotta wait for them to appear, there's not much of a divesity in them, all i had was some looking like fishes and you gotta deal with them getting eaten by the nightmares all the time... I much perfer chao over Nightopians.
Mutated Plush Feb 9, 2015 @ 11:33am 
Funny thing: Sonic 2006 had DLC, meaning that Sega could of fixed the game through patches. But, they never did.
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Jan 30, 2015 @ 11:50am
Posts: 14