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Ilmoita käännösongelmasta
problem solved
Also, keep in mind that when the price on something increases, people will buy items at MORE than just twice standard price. You can get Men to go as high as 250% with no problem by end-game.
Another thing that helped me a fair bit. Push the dungeon hard early. I don't mean go dungeon delving a lot early on, because like someone else said, that's a huge waste of money and time. I mean taking Louie through the entirety of the first dungeon in a single run. Don't go there for loot, go there to get to Charme and beat her. Then leave the dungeon alone until Charme opens up the second dungeon and go clear the crap out of that too. I'd say take that place in two runs or so if you can. When you get to the Amber Gardens, the third dungeon, you're around the point where dungeoning is a viable source of income. Personally I'd say you should still put dungeoning for profit off until the 4th dungeon, but that can be tricky, and in some cases, too late to make a difference.
And the final major tip, save lots. If something goes poorly in your eyes, such as a failed dungeon run, load your save.
TL;DR Sell stuff people want. When somethings' price increases, sell for absolutely obscene amounts. Push the dungeon hard and don't expect profit until later. And save scum.
When you buy items, you get then for less than 100%, so you'll still make a profit.
Your wallet might hurt a little for it, but you Merchant EXP will thank you for all those combos.
jajaja good one, my life on ebay ;)
Some basics: Try to clear your market, Cover your costs, don't incure cost that you can't gain a favorable return on.
Try to clear your market; I know what people say about hording items for a spike in demand so you can sell for more, but this is childish logic. Each of those items in your inventory cost money/effort to get there if you have a buyer at a resonable price, CLEAR IT, don't hold out for a change in prefernces that may or may not happen.
Cover your costs; make sure that price you sell at, (unless reiduclusly desparet) is at least equil to the cost of bringing it to the consumer. Tear tells you that 130% is favorable, bull crap. If you found an unbeliviblely rare treasure for 40% of it's total value and you sell it at full value, you make 60% profit. That's daylight freaking robbery!
Don't Incure costs that you can't gain a favorable return on; take risks but do so wisely. You are in debt. You are riddiculusly, way in way over your head kind of in debt. The biggest risk has allready been taken by opening shop. The rest of those risks better be worth it. Of course theires no way of knowing what might drop in a dungoen, but remeber this very basic principle of economics. Opertunity cost. Every doller, Every second can be spent in a myrad of ways, but once spent it is gone. Oh how I wish you could just sponser adventures and not have to follow them into the dungeon. He/She could get me treasure wilst I run my shop, thats specilization. Unfortunitly almost every action has a personal cost in at least time in this game, so spend it wisely. If you wanna get hard core open an exccel spreadsheet and mark how much you make in a dungeon run vs. shopkeeping. no data is bad data, unless it's false, then I kill you.
Hope this helped.