Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Further grabs by Grues will never reduce your strength by more than 50% during the combat.
This can take a while to wear off but it is temporary.
Going to test this and include it in the next patch.
This sounds like an interesting change. It will be fun to poke around it once it is released. Thanks for sharing the information!
Fixing the bug with some spellcasters set to level 2 to receive their spell skill. This next patch will be out in 24 hours.
There is a lamp with a Djinn in it that is found on a ship somewhere (guessing somewhere near City of Waterport, but I could be wrong). He asks for his name. Type AGDULHANISH. At this point it will ask what you wish for, of which there are seven passwords. Type ANASHSANSAR to restore strength.
If that does not work, the other option is to replace your afflicted characters with NPC recruits. There are many strong physical fighters to choose from, so even if their level does not match yours they will still hold their own.
Comon now, you know better than that! Cleve hours are not like normal human hours which are fast and fleeting.