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I agree with all this, especially with the balance being terrible. Giant bats gave me around 100xp and are VERY easy to kill, but nasty monsters like Ore worms(?) or the Dragonflies give much less XP for being a much tougher fight. Gold gains haven't seemed to matter, there hasn't been a thing I've found that I needed to buy yet. The graphics having a lot of inconsistencies is also rather immersion-breaking. I mean, Raghilda's portrait looks like it was rendered in 3d first, and stands WAY out from all the other flat art portraits. Caves look more like an infested alien cavern than a cave, although that might be intentional. More color variety and debris in the dungeons would be nice too, to avoid everything looking too samey.
This guy is completely missing the point, (unless I'm missing everyone's point) Why would you want to stick to the old styles when the friggen opening screen of the game screams "INCLINE!"? Just because they've always been that old way doesn't mean they still SHOULD be that way. Everyone, except you apparently, found most of that stuff really annoying.
I was under the impression that this game was supposed to be more than just inspired by the old games, but also an improvement on them. Why would you want it to stick to the same poor traditions?
I'm well aware of rolling for stats in a ton of other CRPG's and PnP games but that doesn't mean that the system is all that good, especially not with such high varibles as in Grimoire. Another compromise is to give max rolls the first 2-3 levels to make sure RNG doesn't screw you over too much or as I previously mentioned padding out the roll I.E. making a 1D6 change to 1D4+2 or a 2D8 into 2D6+4.
There are tons of ways to make it less of a pain to play
I agree. First thing I did replaying Wizardry 6 was get a mod that allows you to cheese the character generation stat rolls and gives you max hp rolls on level up. It isn't actually much fun to hit reroll 100 times or to reload over and over to get a good roll.
Yeah, I never understood people complaining about being able to save scumm. They don't seem to understand that any game on a persons drive is subject to ANY cheat that person is willing to provide (ie hex editing, cheat engines, etc...).
The other option is to tardsole the game up with "check points" and other types of idiotic features.
Don't like save scumming? Don't do it is an easy solution.
If someone needs a developer to implement special features to disallow people from using "outside" game functions to gain advantage, than that person is an idiot without self control.
I mean, sure... if it is an "in game" possible exploit, that I can understand, but saves have never been an "in game" development feature, so they should not be balanced as such, just as we don't "balance" a game based on some idiot who uses cheat engine or the like.
But ever since I worked on this 20(?) years ago and first played it, I thought the balancing was off - and it still feels like it is to me. This applies to combat, skills, items, etc.
And that was my favourite part of Wiz7 - it felt balanced brilliantly.
...
Anyway, please post honest feedback - and give Cleve time. It took him 20 years to get the game released, and since then there have been huge improvements in stability and feature fixing.
yes as example unlimited Rerolls at Charcreation including a Rollsavefunktion would make Charcreation mor painless. Also a Reroll/save function at Level up would be great. :)
I posted this in another location but I am going to add here as well.
I had to start a new game because I had a level 3 Drow Wizard with 17 magic points. My Giant Berserker, Barrowman Warrior and Rattuh Thief all had more magic points than my Wizard due to random rolls. That doesn't make any sense at all.
i don't want to play the save scumming game for leveling up. In my opinion that is a work around and adds zero value to the game. Nobody wants to keep fighting the same battle over and over to level up to get those perfect stat rolls. It just isn't fun.