Warbanners

Warbanners

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Expansion or sequel?
I really enjoyed warbanners, a nice gem for a good price. Is there any possibility of expanded content and/or sequel? Paid or otherwise?
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Showing 1-14 of 14 comments
Meeky Nov 9, 2017 @ 12:00pm 
Future Projects?
I've had some fun with the game thus far, and plan to play it more soon (though I've got plenty of games on my backlog to finish). However, I found myself wanting very badly for a broader unit roster as I played, or for access to other racial units.

I'm wondering: are there plans for expansions or stand-alone follow-ups to come?

A couple ideas struck me as I was playing: firstly, we've obviously only seen a small part of the world (two countries), so the map could be explored further. Secondly, we're only looking at things from the view of the Silver Griffins, so having a game focused on another hero's quest or from the perspective of another race could be interesting. And finally, I could definitely see room for a less story driven game, too - something in the vein of Warlords Battlecry 2's campaign map, perhaps, with not so much a campaign as a series of battle maps to subjugate in the order you choose (with difficulty scaling as the game progresses)?

Either way, I'm definitely curious about what could follow in the future.
crasleen_games  [developer] Nov 11, 2017 @ 2:15am 
Thank you for your interest!
In the near future we will continue to support Warbanners. For example, we are going to add something like "arena".
Next, we will probably do DLC - a new campaign (missions 7-10) for the orcs. DLC will be paid (approximate price - $ 5).

In distant plans we have work on Warbanners-2. We want to make an open world and a full-fledged role-playing system, make adjustments to the combat system. The game will be much closer to the Battle Brothers. In Warbanners-2 there will be a plot, an interactive environment, sieges, artifacts, light elements of steampunk and gothic, female characters ... And you can also hire orcs and necromancers.
wabbit Nov 11, 2017 @ 7:39am 
Looking very forward to the arena mode, and any other updates you bring.

I personally think you should focus on a proper tactical wargame simulator instead of the over-milked rpg or open world concept that many games seem to be going for these days. Why compete with the Divinity series, or Battle Brothers as you say, when you can be your own unique game system?

I think a great question to ask is - how many games currently on the market allow for true table top miniature battle systems? Where you get points to build your army. Where you can play different factions, choose your maps. Select victory conditions (endless, take and hold, tournament, assassination, reach the other side). What of multiplayer?

A system of this kind could port to mobile as well, and truly open up your playerbase.

I think your tactical engine is perfect to the point where you should be developing ways to make the battle system more flexible and accessible. Adding DLC campaigns or open world dynamics expands on the story and mechanics outside of battle, which isn't really where the strength of your game is. It is the battles themselves that are what is special about Warbanners.
crasleen_games  [developer] Nov 11, 2017 @ 8:02am 
@wabbit I agree with you. But for multiplayer, players are needed. And for this you need advertising. A lot of advertising. There are exceptions, but they are rare. Therefore, a single game is preferable for us.
You correctly said - our feature is the combat system. But who will be interested only in the battles? I have another idea - the manager of the gladiators. Hiring and improving units, equipment, fights. But the siege and the interactive environment do not fit well...
wabbit Nov 11, 2017 @ 9:57am 
Yeah, it must be very difficult to get your product's awareness out there given how many games are being released every day. Advertising is probably a big factor. A side note, Steam recommended this game to me based on the kinds of games I play.

I also don't play multiplayer much myself - I've just seen it asked for by a lot of gamers in other similar titles. That said, you have a surprisingly good AI and the challenge that exists in the single player version of this game is highly replayable as is.

So when you ask, who will be interested only in the battles? I for one am. You guys have done a really good job with this feature. I honestly cannot list another game on the market which has the same depth of tactics. Not only have you guys managed to pull this off, but its fun because the pacing is smack on.

The campaign is a good run through for a bit of story, but once you're done with it I imagine having a system that lets you just muck around with battle setup would be awesome.

I like your manager of the gladiators concept. To me, this fits with the strength of your game. Sieges may not fit well, but maybe this is where you can continue with some story driven DLC which opens up new and unique units or factions? Gives peope choice and whether they want pure battles or tie them together with some tales of adventure.

Anyways, thanks again for an amazing game. I'll be buying and supporting any future updates you make either way!
Dirkradix Nov 11, 2017 @ 2:25pm 
The game is too short.
Trash Player Nov 11, 2017 @ 6:57pm 
Originally posted by wabbit:
Yeah, it must be very difficult to get your product's awareness out there given how many games are being released every day. Advertising is probably a big factor. A side note, Steam recommended this game to me based on the kinds of games I play.

I also don't play multiplayer much myself - I've just seen it asked for by a lot of gamers in other similar titles. That said, you have a surprisingly good AI and the challenge that exists in the single player version of this game is highly replayable as is.

So when you ask, who will be interested only in the battles? I for one am. You guys have done a really good job with this feature. I honestly cannot list another game on the market which has the same depth of tactics. Not only have you guys managed to pull this off, but its fun because the pacing is smack on.

The campaign is a good run through for a bit of story, but once you're done with it I imagine having a system that lets you just muck around with battle setup would be awesome.

I like your manager of the gladiators concept. To me, this fits with the strength of your game. Sieges may not fit well, but maybe this is where you can continue with some story driven DLC which opens up new and unique units or factions? Gives peope choice and whether they want pure battles or tie them together with some tales of adventure.

Anyways, thanks again for an amazing game. I'll be buying and supporting any future updates you make either way!

I can't agree any more. Crasleen has demonstrated a very strong take of minimalistic design.
It is hard to find a specimen of the genre without system bloat, yet providing a challenging single player experience with reasonable depth.
Originally posted by crasleen_games:
Thank you for your interest!
In the near future we will continue to support Warbanners. For example, we are going to add something like "arena".
Next, we will probably do DLC - a new campaign (missions 7-10) for the orcs. DLC will be paid (approximate price - $ 5).

In distant plans we have work on Warbanners-2. We want to make an open world and a full-fledged role-playing system, make adjustments to the combat system. The game will be much closer to the Battle Brothers. In Warbanners-2 there will be a plot, an interactive environment, sieges, artifacts, light elements of steampunk and gothic, female characters ... And you can also hire orcs and necromancers.

This is good, this is very good. I look forward to playing a DLC as the orcs.

Also I love how you said Warbanners 2 will be like Battle Brothers but you can hire orcs and necromancers. I like the combat system of Battle Brothers but what put me off was that the developers made it VERY clear that you don't get to have anything other than humans in your squad, so I never bought it. (The reason I got this was because of how you can have a Minotaur on your team and the elves can summon Ents)
Last edited by Pluton, King of the Underworld; Nov 16, 2017 @ 8:51am
Lampros Dec 13, 2017 @ 10:15am 
Originally posted by crasleen_games:
Next, we will probably do DLC - a new campaign (missions 7-10) for the orcs. DLC will be paid (approximate price - $ 5).

In distant plans we have work on Warbanners-2. We want to make an open world and a full-fledged role-playing system, make adjustments to the combat system. The game will be much closer to the Battle Brothers. In Warbanners-2 there will be a plot, an interactive environment, sieges, artifacts, light elements of steampunk and gothic, female characters ... And you can also hire orcs and necromancers.

For the Orcs? Does that mean you have to play as an Orc? I am not sure how much appeal that will have, as the majority of fantasy fanatics tend to be role-players who side with the "good." For instance, I have never even played "evil" factions or races - even though I've played gazillions of fantasy TBS or RTS games - as well as fantasy RPGs.

I'd much prefer to see those 7-10 missions as a way to flesh out the current crew. And perhaps a unit DLC that introduces more units (for instance, someone mentioned a human pikeman, and that sounds like a nice niche unit; I'd also like to see the Elf roster developed more - gimme a elven temptress of sorts! ;))
Sloul Des Tucs Dec 13, 2017 @ 10:38am 
Men who side with ocs could be interesting.
Originally posted by Lampros:
Originally posted by crasleen_games:
Next, we will probably do DLC - a new campaign (missions 7-10) for the orcs. DLC will be paid (approximate price - $ 5).

In distant plans we have work on Warbanners-2. We want to make an open world and a full-fledged role-playing system, make adjustments to the combat system. The game will be much closer to the Battle Brothers. In Warbanners-2 there will be a plot, an interactive environment, sieges, artifacts, light elements of steampunk and gothic, female characters ... And you can also hire orcs and necromancers.

For the Orcs? Does that mean you have to play as an Orc? I am not sure how much appeal that will have, as the majority of fantasy fanatics tend to be role-players who side with the "good." For instance, I have never even played "evil" factions or races - even though I've played gazillions of fantasy TBS or RTS games - as well as fantasy RPGs.

I'd much prefer to see those 7-10 missions as a way to flesh out the current crew. And perhaps a unit DLC that introduces more units (for instance, someone mentioned a human pikeman, and that sounds like a nice niche unit; I'd also like to see the Elf roster developed more - gimme a elven temptress of sorts! ;))

I don't know, I REALLY would like to be able to play as evil races like orcs and undead and demons. Having the option to do that would be nice so those of us who want to play as evil races can do that. Having a nonhuman monster that can't use weapons but has unique abilities will be great too.
Last edited by Pluton, King of the Underworld; Dec 14, 2017 @ 9:44pm
Lampros Dec 28, 2017 @ 12:20pm 
Eventually, I would like to see a "suggestions for future DLC/game" type of thread here. But for now the most pressing change/addition I'd like to see is an expansion of the Elven roster! ;)

Two others are:

1) An upkeep system where units can be balanced in ways other than a straight unit v. unit basis.

2) The ability to "scavenge" potions from the dead.
Last edited by Lampros; Dec 28, 2017 @ 12:22pm
crasleen_games  [developer] Dec 29, 2017 @ 12:07am 
"1) An upkeep system where units can be balanced in ways other than a straight unit v. unit basis."
What do you have in mind?
Lampros Dec 29, 2017 @ 5:22am 
Originally posted by crasleen_games:
"1) An upkeep system where units can be balanced in ways other than a straight unit v. unit basis."
What do you have in mind?

Oh, right now units have to be fairly "equal" to others because there is no upkeep. But with an upkeep system, you could have units that are a bit stronger than others, because they would be paying a lot more upkeep. The decision to focus on troops or economy would then be up to player choice. Of course, you might need more interesting items to buy to make this system work best.
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