Nexus: The Jupiter Incident

Nexus: The Jupiter Incident

What a game! So old but so rich in contect and what a story.
Just playing now and have a such a good time. Hope we will get more of this kind of games in future.
< >
Εμφάνιση 1-11 από 11 σχόλια
Unfortunately, this is the last we'll see of this sort of game i feel. The Original company went bust years ago, and there was even a kickstarter for the sequel recently but it failed to meet its goal. Also, I dont think the mod tools were released for this game so we wont be seeing any overhauls or remakes any time soon, and I for one am saddened and disappointed as a result! :(`
Would be great if there were more similar games; sins of a solar empire is very similar in combat but less tactical ship battles and more RTS - read:'Zerg' battles, same with Gemini wars, which i think is slightly more tactical but i've not played enough of that to confirm... All pale in comparison to this however...
I have Homeworld 2 and Sins of solar empire (very good specialy if you read a Ender's Game books before you play) but Nexus is difrent in a lot of things, mostly having person to fallow. Story is very good t0o. All design is way ahead of the time game first came out. Really happy that game runs perfect on wide screen and graphics looks awesome. Bit excited :) at the moment was bit bored of other games so this was liek fresh breeze... Was thinking maybe some developer will read comments and gets inspired for new game!
Yeah, fans of this game have been wishing for the same for over 10years :(

Funny thing is, the game was supposed to be "imperium galactica 3" a 4X game, you can see where they dropped the idea in places, like the starmap you see before the missions start, you can move around it like the galaxy map of a 4x and the missions were supposed to just be the space battles... but even with the change in direction, it turned out to be an awesome game and as you rightly pointed out, was way ahead of its time in almost every way imagineable..

And when you consider the kind of crap that gets sequels and more nowadays, it shows just how stale the gaming industry has become!
Exactly! So much bad stuff... Endless Space... Star Ruller... Armada 2526.. Sword of the Stars.. they all had some good bits but in whole they just didn't worked for me. Homeworld 2 was something and still is.. I was playing against friends on big wall projection at work.. what a memories. Now feeling the same with Nexus. Highly recommend play these games and paralel read Orson Scott Card new books Earth Unaware and Earth Afire, a speacialy with Nexus feels soo deep and familiar. Gaming industry looks more like holivood, few big players who buys popular ideas and there is a group of managers who decides whitch product will sell more, so projects like Nexus stays forgoten and only if some brave developers takes risks and creates some gems like Nexus.
Αναρτήθηκε αρχικά από 12_monkeys:
Funny thing is, the game was supposed to be "imperium galactica 3" a 4X game, you can see where they dropped the idea in places, like the starmap you see before the missions start, you can move around it like the galaxy map of a 4x and the missions were supposed to just be the space battles... but even with the change in direction, it turned out to be an awesome game and as you rightly pointed out, was way ahead of its time in almost every way imagineable.

Actually, you can see some early promo vids for Nexus: TJI when it was still being developed as Imperium Galactica 3. Here are some relevant links, such an early promo video showing many ship models seen in the final release of Nexus (realistically-placed maneuvering thrusters included):

http://youtu.be/8dmfncYyxu8

And a playable demo of IG3:

http://youtu.be/3QgaT5GM-WQ

I'm very glad that the Nexus 1 devs changed the GUI before releasing Nexus. The devs even parodied their own early work in the credits of Nexus 1--you'll see several references to their playable demo in the credits movie. Still, I would have like to have seen some 4X elements make it into Nexus, such as redeploying forces on a strategic scale or choosing where to take your next mission.

The funny thing is, the original developers of the Imperium Galactica series, which was the studio Digital Reality, was perfectly capable of developing IG3 but for whatever reason wasn't asked to. They went out and make the short-lived Haegemonia: Legions of Iron space-based 4X series instead, which I believe deserves more entries. Take a look at what they managed to achieve with graphical tech from 2002:

http://youtu.be/jmjJpy4ubgs

Sadly no equivalent game in the space-based fleet command genre I know of has explosions (that tear ships apart into drifting hulks) like that game did, or even the very nice "weapons interact with shields in unique and nice-looking ways" graphics. Nexus 1 doesn't have ships (not stations) that visibly lose parts as they are destroyed or hulked, and its weapon impact effects or sound effects don't noticeably change if they hit shields or hulls, or miss entirely.

A new Imperium Galactica game may be in the wings, though:

http://youtu.be/o8HbelI6Epw

Αναρτήθηκε αρχικά από 12_monkeys:
And when you consider the kind of crap that gets sequels and more nowadays, it shows just how stale the gaming industry has become!

This is a very sad fact of the gaming industry.

Αναρτήθηκε αρχικά από jmnemonik:
Exactly! So much bad stuff... Endless Space... Star Ruller... Armada 2526.. Sword of the Stars.. they all had some good bits but in whole they just didn't worked for me. Homeworld 2 was something and still is.. I was playing against friends on big wall projection at work.. what a memories. Now feeling the same with Nexus. Highly recommend play these games and paralel read Orson Scott Card new books Earth Unaware and Earth Afire, a speacialy with Nexus feels soo deep and familiar. Gaming industry looks more like holivood, few big players who buys popular ideas and there is a group of managers who decides whitch product will sell more, so projects like Nexus stays forgoten and only if some brave developers takes risks and creates some gems like Nexus.

Nexus, Imperium Galactica, and Haegemonia all deserve to be revived as series, frankly. But try convincing COD gamers that they should stop trying to quickscope and try to learn something that requires more patience and forethought, not to mention frustration tolerance.
Τελευταία επεξεργασία από Mazryonh; 24 Φεβ 2014, 20:42
Wow! Thank you for your input checking all the games you mentioned! That little video from Imperium Galactica Stargazer gives a lot of hopes.
When it comes to Imperium Galactica, it always had potential, but on IG1, you could only have a single research building per colony, while the AI could have 2-3 per colony, total cheaters, so i cheated in return, made the game vastly more fun, then IG2 came out, nice stories, MP was meh, players just rushed to finish as fast as possible instead of actually playing the game.

Nexus is truely where its at, there needs to be more games like Nexus.
Thank you for all the info on this title, and also mentioning Haegemonia. These titles deserve a sequel, I agree.
Woah Woah Woah, hold the ♥♥♥♥♥♥♥ phone, a new Imperium Galactica game? Imperium Galactica 2 was so far ahead of it's time, few space 4x games have even come close.
The Mandate. It was a Kickstarter that got "super-funded" (they got much more than they originally asked for). It's not even in alpha yet, but it's going to be an amazing game.
< >
Εμφάνιση 1-11 από 11 σχόλια
Ανά σελίδα: 1530 50

Ημ/νία ανάρτησης: 24 Φεβ 2014, 4:03
Αναρτήσεις: 11