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Or ranked mode in league of legends.
I actually agree with this one. Many people tend to be narrow-minded and hate on the matchmaking system for putting some level 25 player with certain high amount of victories in the opposite team.
The problem is, levels or victories doesn't determine whether a player is good or not. You gain levels based on experience points gained, and they display the amount of victories in the simple player info, but not the losses.
The matchmaking system is depending on the ranks of the players, to put them mathematically equal between the teams. Now the ranks increases based on the presentation of successful matches one has. That is the most important part to balance between players, you increase your possibilities in ranking up by having an excellent combat value, including low deathcount.
Afterall, all bloodlines are balanced, everyone may have their own opinions what seem to be overpowered, but these are opinions only. It's all about our tactics, and the ranks represents how we've been doing in most matches, therefore reveals one's tactic is a winning concept.
I find lower leveled players to be more challenging to fight than higher leveled. As higher leveled have a fixed strategy and eventually becomes predictable, while lower leveled don't know what to do and randomly bash the buttons, which is rather unpredictable of an opponent.