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Αναφορά προβλήματος μετάφρασης
however, since 1st map was already used in extermination campaign, and u didn't withdraw the permission for it staying in that campaign, i would suggest u make some changes to the 1st map, large changes, so ppl wouldn't say someone stole from another.
or at least include some textual, story-driven reference to the other campaign in some way, so ppl would understand why the same map appears in two different campaigns.
other than that, i have little to suggest now, but to continue ur work. :) hopefully, u will have the will to finish the campaign and make it great as the 1st map. i'm sure to play it and provide feedback as ur work goes on.
ps. i would like 2 ask u for permission to include ur campaign in the next mappack version.
Yes my map is in extermination campaign and the people had permission to use it actually.
The people that made extermination campaign are now helping to find bugs in Area 9800.
The First map has changed but not in big lines small things more objectives etc.. and new start point.
Also is the campaign download file ubdated whit a second map.
And the changes in map one but the second map is not yet complete but its playable.
It only misses few small textures and minimap things.
Why i released it? Because i need help whit testing it for bugs.
People also wan't new maps and i need feedback :) .
Maby i have to set also the explanation on my site about extermination campaign.
I hope you understand me and yes you got permission to include my campaign in the next pack the more people play the more i like to work on my maps.
Darky out....
To fix this use logic_auto OnRoundStart(or similar) *different time for each prop_dynamic* SetAnimation
in other words start animations from logic_auto input and set different delay for each drone
Thx for tip i will look add that when i fixed some other things :).
This is a small concept for map 3
http://arjend.home.xs4all.nl/map_wip.jpg
Powerplant map:
- Fixed minimap
- Fixed objective textures
- Fixed some sound stuff
- Fixed few alien spwans
- Fixed bullet walls
- Fixed some info nodes for AI
Landingzone map:
- objective textures update
can you make aliens climbing down that rock wall and then attack marines? when they move to the exit
And one more thing, if you play with Onslaught enabled the hordes that spawn can't reach you or they can't spawn because don't find a big enough place to spawn at
Il shall change it i like the ID also but give me a bit time also working on Map 3 :).
Also i fixed some other bugs like the mist, ghost alien add the end etc.. when i made the changes on the end whit the other aliens and spwans il launch new version.
Here i got some screenshots of 3th map in Area 9800 campaign.
http://arjend.home.xs4all.nl/map_wip.jpg
http://arjend.home.xs4all.nl/wl_1.jpg
http://arjend.home.xs4all.nl/wl_2.jpg
http://arjend.home.xs4all.nl/wl_3.jpg
http://arjend.home.xs4all.nl/wl_4.jpg
Some feedback would be nice :D
But it NEEDS MORE SWARM! ;)