Numen: Contest of Heroes

Numen: Contest of Heroes

mendel 16 Thg09, 2014 @ 6:53am
aggro problem in demo
So, in the demo I was eager to get back to the campfire and rest, so I basically ran home across the map from the dungeon and inadvertently aggro'ed some rock thrower as I ran by. Now I'm at my campfire, the rock thrower is nowhere in sight, but the aggro doesn't go away, which prevents me from doing all those things you're not allowed to do in combat, like resting and talking to the merchant.

Seriously? Is there no timeout on the aggro? No way to find out which monster is keeping it? If I didn't know where I pulled that aggro, is my only option to retrace my steps and kill all hostiles?

Please someone tell me that this is different in the full game.
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Kovi 16 Thg09, 2014 @ 11:24pm 
I think that if you move far enough from an enemy he should lose interest in you and return to his initial position. Anyway, this should work the same in the full game, I believe.
mendel 17 Thg09, 2014 @ 2:53am 
I agree he should, but he didn't. But neither did he actually attack me.
Lần sửa cuối bởi mendel; 17 Thg09, 2014 @ 2:54am
mendel 18 Thg09, 2014 @ 4:59am 
The other problem seems to be that it's never really clear when the cooldown for a skill ends: is the icon completely filled or isn't it? Is there a trick to that?
Tenkillsmore 18 Thg09, 2014 @ 6:39am 
For me in my game they give a brief flash when they are ready to use again, this is very noticable in the health potions, mine are hot keyed in the bottom bar and that is were I see the flash. I just went into the game and the skills do not flash but they empty of color and are ready when all color is back
Lần sửa cuối bởi Tenkillsmore; 18 Thg09, 2014 @ 6:47am
Kovi 23 Thg09, 2014 @ 11:08pm 
Nguyên văn bởi mendel:
I agree he should, but he didn't. But neither did he actually attack me.

Well then... Maybe this is a bug of some kind because this shouldn't happen. Maybe the enemy stuck somewhere when chasing you... The only solution would then really be to retrace your steps and kill all hostiles until the "fight mode" ends and you are free to rest and save.
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