Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Haven't played the whole game, but the demo has promise.
Side note: Unlike the Jolly Rover's creator, I think Monkey Island 3 was the strongest of the Monkey Islands, however, l do agree that MI 4 was the weakest.
I also submit that if you've only played the demo, you have no business saying whether the game is "better or worse" than anything. You haven't played the game. Save your comparisons for games you've played.
I also thought Monkey 3 was great. Only one with multiple difficulty settings which is nice, but you have to admit that it's a bit dodgy that Guybrush just magically escapes the Carnival of the Damned.
The whole point of a demo is to get an opinion of the game. If you can't base your opinion it, then it has failed as a demo.
Now that I've played through the whole thing, a few more comments;
- It's actualy very similar to Monkey Island 1. The lead, the cannibals, rescuing your girlfriend (but that's a trope and doesn't count), using a voodoo artefact to find a hidden ship...
- That bit where you had to give James the idea first before you could impliment it was a good touch. Would be better if it happened more than once.
- Game finished very suddenly. Aside from the lore around voodoo and maybe some stuff about his dad (due to some monkey island 2-esque exposition), nothing felt particularly fleshed out. But at this price, I'm not too fussed about that. Would like a sequel to expand on it though.
- LOL at the sea turtle.
- A fair few of Juan's base level hints aren't very useful, but with the amount of crackers you get that's not an issue.
- Some of the attempts at humour were obvious, but it's cartoon art style lets me mostly put that aside.
- I like how object text changes colour once you've gotten all the interactions out of it.
There's common sense and use of physics knowledge in this game, in Lucas Art's it was mostly randomness, following some sort twisted logic, rellying waaay too much in puns and idioms to explain things.
As a result, Lucas Arts games were really hard to translate, and barely playable in other languages.
You can translate this game to other language and it still will make sense.
Also, most of those riddles where made absurdly illogical to increase the chances of people calling to their hint line and get some cash from that. So it was basically a scam.
In here they give you a parrot that gives decent hints, and tell you the solution if you give up.
Lucas arts games should have been like this one.