Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (испанский Лат. Ам.)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
I really have to question you if you're saying that The Grudge, let -alone- Silent Hill: Downpour, are more scary than this game.
I think I jumped once throughout all of Downpour, and I played it alone, late at night, in a nearly pitch black room, when I was jittery and had been up for nearly 36 hours. It was a little creepy here and there, but really far from scary; I was just caught off guard / alarmed at one point.
The Grudge, well, it's a pretty typical "jump scare" movie.
Amnesia's fear comes from the fact that you don't -see- the monsters that much. It's a game which understands that the -threat- of a monster is just as terrifying (and in many cases more so) than the monster itself. The fact that you can't fight back makes the fear all the worse.
That said, to answer the OP's question, yes. The game's worth playing for the story; which I found pretty interested, even if it is a little too heavily foreshadowed near the end. The -ending- itself isn't all that awesome, but the story itself, particularly daniel as a character, are well worth the journey.
EDIT: That said, here are some basic ways to "stay calm" in Amnesia and continue playing.
#1: Monsters like to spawn right after you do something important. Unlock a door, pick up an item, solve a puzzle, ect. About 80% of the enemies appear ONLY after you've met one of those criteria, and they then appear pretty damn fast after you've done it. It's easy to prepare for their arrival.
#2: Monsters will always spawn when they are easily escapable. With maybe... two exceptions in the entire game (Guardian not withstaning), this rule is true. There will always be a convient hidey-hole, a closet, or some very easy and obvious place for you to duck into and wait it out.
#3: A very specific track of music plays when a monster is nearby. Just sit-tight and wait for the music to stop; at which point the monster has despawned.
Basically, knowing those things, so long as you close doors behind you when you go into a room, you'll pretty much never have to worry about actually dying. And knowing those things will make you a lot more comfortable.
My solution, play with friends and start a voice chat or video chat. If someone knows what they're doing, it's even better as they can mess with you and make it scarier. (And just a little bit of guidance, but not enough to spoil it).
Haven't beaten it yet. I'm in the prison where the monster chases you around and just completely freaking out.