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Its more like a horror comdey version of Tom Hanks 'The Money Pit' where the house is falling down at every moment.
I honestly have no idea why this scares people, Im trying to give it time & a chance to shine but wandering round an old crack den picking up salt n pepper pots isnt exactly riveting..
Anybody who doesn't play it in pitch black with headphones and volume up and their back to the open is just cheating. ;)
Personally I would place Amnesia on the top shelf of horror games, right next to the Penumbra series and Silent Hill 4.
Really looking forward to the next Frictional game.....sci-fi horror is always fun.
I especially love people that try with the "It's not scary at all" argument. Oh, okay. I guess I wasn't REALLY terrified by this game; it was just false advertising.
If you aren't scared by a horror game, and you take pride in that fact, then why did you play it? It feels great to be terrified. The adrenaline, the intense focus, the pounding in your head... It's a shame people play games to miss out on what the game was made for. If you want to play it right, open up. Completely relax. Let yourself get completely immersed, and don't think of the things that jump out as "just a bunch of pixels." Have fun, you'll like it. :P
But yeah, the atmosphere of TDD was done FANTASTICALLY well, and while I think Outlast comes close, the atmosphere isn't as tense for the same reasons. In TDD, it's just scary being in a dark room alone. Outlast makes it terrifying because there is always something out there, waiting for you to stumble into it.
It's a lot easier to make something frightening by having things out there that kill you. It takes some serious expertise to make the darkness alone scary without having anything in the room with you.
The only thing that creeped me out relatively was the atmosphere.
Ever monster encounter I literally said "Hi, how ya doin'?" then walked to the nearest "hiding spot" and "hid".
AI isn't the best.
It's a game of "WOW I CANT SEE HIM ANYMORE, HE MUST BE GONE".
I loved the game and it's story, but really it's just overhyped.
I got more scared from the Custom Stories than anything, but only the jumpscares.
A late night drink was a pretty good one in my book.
Yeah, but Outlast was really only scary in the beginning.
It showed you a few creepy things that made you go:
"Oh what was that over there? Is it still there?"
And stuff of that variety.
But soon into the game it became Jumpscare.
After Jumpscare.
After Jumpscare.
After Jumpscare.
Aft-.
You see where I am going with this.
After about an hour or two I got very immunized to all the jumpscares and it really wasn't that scary then.
The only thing Outlast had going for it is the Atmosphere, somewhat the story (kind of blew), and the fact that it is the very first game to use Unreal 4 and actually looks real in some cases.