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nodap the infantry reinforcement is as gimmicky as it gets, men don't convert in ammo ;)
Where can i try this beta?
Do i need to change any setting?
and what critical hit exactly we can fix?
ex) bail out(maybe it is not), track broken...etc
Cool, time to find a new game then.
It certainly got me interested into the game again.
Are you working on active pause because bullettime wasn't enough for some? Developing that must be hell.
Thursday, December 21st: Christmas Event Kickoff
Steel Division: Berlin 1989 announcment?
Otherwise this seems okay. A lot of return to wargame stuff, we'll see once the specifics drop.
It allows an infantry force holding a town to create a "danger zone" around it equivalent to the range of light AT guns.
CAn you specific what is critical that it will fix ?
Presently a tank with a broken tracks is immobilized for the whole game, staying as a fixed sentinel but unable to return to working order. Now an immobilized tank can be repaired.
This will change game play a lot i guess with this new patch
I think that the acces of vehicles to go through forest and hedgerows should be restricted to weight and equipment, for ex, a normal sherman couldn't go through a hedgerows but a rhino (whos appears with some clows on his front armour, maybe for that purpose).
And really hope that you improve the hull-turret rotation on tanks.
Sorry for bad english