Steel Division: Normandy 44

Steel Division: Normandy 44

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Steel Division: Normandy 44 - December Program
Hello everyone,

December will be a busy month on Steel Division: Normandy 44. Here's what's to come:

Thursday, December 7th: "Santa Claws" update beta
Since the release of the game in May, we have been listening very carefully to every comment made on the game. Forums, social channels, emails, reviews, survey made by and taken by our community... We already have released lots of free content and features to the game, including game modes, units, battlefields, dedicated servers, and more.

The next Steel Division: Normandy 44 update, "Santa Claws", will feature some significant meta changes, which aim to allow more tactical freedom, to increase the pace of the battles, and to make the game feel more authentic. As the changes are pretty heavy, we will make the beta version of this update available on Steam for everyone.

In a few words, here are the changes you'll be able to test in this beta:
  • Vehicles will be able to go through forests & hedgerows (at your own risk, the penatly will be quite severe)
  • Vehicles' critical hits will be repairable by supply units
  • Light AT units (up to 57mm) will now be able to enter buildings
  • Reworked global damage & critical hit systems
  • Decreased plane resistance (especially on bigger planes like J88 or B26)
  • Adjusted vehicle off-road speed (concerns about 80% of the vehicles)
  • Increased Short/Mid range precision

As you can imagine, your feedback on this beta will be extremely important to us, and you'll be able to tell us what you think about these changes through a survey, available from Friday, December 8th.

The beta and the survey will be accessible to everyone until Monday, December 11th.

Thursday, December 21st: ranked leaderboard reset
We are rebooting the ranked leaderboard on December 21st at 10AM CEST, which means this time for you[www.timeanddate.com]. Online services won't be available for about an hour.

Thursday, December 21st: "Santa Claws" update release
Alongside the above-mentioned changes (well... if you like it), we're also working on some requested features, such as an active pause, private 2v2 breakthrough games, moddable DLC, and more.

Thursday, December 21st: Christmas Event Kickoff
Have you been good this year? We'll see...

So, stay tuned!
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Showing 1-15 of 125 comments
CTD Dec 6, 2017 @ 3:09am 
and no infantry reinforce?
[EUG] MadMat  [developer] Dec 6, 2017 @ 3:10am 
Originally posted by nodap:
and no infantry reinforce?
What do you mean?
MushyNed Dec 6, 2017 @ 3:11am 
Really looking forward to this
nodap the infantry reinforcement is as gimmicky as it gets, men don't convert in ammo ;)
[EUG]Papa Yankee Dec 6, 2017 @ 3:14am 
Originally posted by EUG MadMat:
Originally posted by nodap:
and no infantry reinforce?
What do you mean?
I think nodap means "repairing" infantry units with new soldiers. No, it's not planned at the moment.
Last edited by [EUG]Papa Yankee; Dec 6, 2017 @ 3:15am
Narangd Dec 6, 2017 @ 3:17am 
Glad to see new update.
Where can i try this beta?
Do i need to change any setting?

and what critical hit exactly we can fix?
ex) bail out(maybe it is not), track broken...etc
Svinfylkinn Dec 6, 2017 @ 3:20am 
a random map setting for custom games would be nice ... also once the count down begins in lobby , lock out division swapping ...
b4ry Dec 6, 2017 @ 3:20am 
Originally posted by EUGPapa Yankee:
Hello everyone,

In a few words, here are the changes you'll be able to test in this beta:
  • Vehicles' critical hits will be repairable by supply units
  • Light AT units (up to 57mm) will now be able to enter buildings
  • Decreased plane resistance (especially on bigger planes like J88 or B26)
  • Adjusted vehicle off-road speed (concerns about 80% of the vehicles)

Cool, time to find a new game then.
Nero (Banned) Dec 6, 2017 @ 3:51am 
Actually all these changes sound very good/promising.
It certainly got me interested into the game again.

Are you working on active pause because bullettime wasn't enough for some? Developing that must be hell.


Thursday, December 21st: Christmas Event Kickoff
Steel Division: Berlin 1989 announcment?
Last edited by Nero; Dec 6, 2017 @ 4:06am
I'm not really sure about the AT guns in building thing from the perspective of someone who's concerned about how that'll affect vehicle play in the city areas.

Otherwise this seems okay. A lot of return to wargame stuff, we'll see once the specifics drop.
[EUG] MadMat  [developer] Dec 6, 2017 @ 4:03am 
Originally posted by Local Florida Man:
I'm not really sure about the AT guns in building thing from the perspective of someone who's concerned about how that'll affect vehicle play in the city areas.
Actually, it affects less vehicles in the city area (which are still quicker and better taken care of with bazookas) than the outer city: now infantry (and I count light AT guns with them) can have an influence over what happens outside the city, not just inside.
It allows an infantry force holding a town to create a "danger zone" around it equivalent to the range of light AT guns.
What is critical repair i wonder, Since at first i dont like that not allow to repair the vehicle, But now after play for a while i think not allow to repair is good it mean have to use tank very careful,

CAn you specific what is critical that it will fix ?
[EUG] MadMat  [developer] Dec 6, 2017 @ 4:15am 
Originally posted by <!^!>~ Pocky ! <*=*>:
CAn you specific what is critical that it will fix ?
Critical hits are damages which affect the proper functionning: broken tracks, gun damaged, ... and prevent it from either moving or firing.
Presently a tank with a broken tracks is immobilized for the whole game, staying as a fixed sentinel but unable to return to working order. Now an immobilized tank can be repaired.
hmmm i understand but will the repair time took long since sometime i prefer king tiger not able to move so i can flank it haha :P

This will change game play a lot i guess with this new patch
Greyhound Dec 6, 2017 @ 4:32am 
Can you reset WRD leaderboard aswell while you are at it, pretty please? :f117:
Chocolito Dec 6, 2017 @ 4:55am 
I think that the field reparations of "critical hits" is inconsequent with all the battlefield realism u have been defending since the release. So now theres no excuses to not allow the build of fortified positions for example.
I think that the acces of vehicles to go through forest and hedgerows should be restricted to weight and equipment, for ex, a normal sherman couldn't go through a hedgerows but a rhino (whos appears with some clows on his front armour, maybe for that purpose).
And really hope that you improve the hull-turret rotation on tanks.

Sorry for bad english
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Date Posted: Dec 6, 2017 @ 2:33am
Posts: 125