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say, you want a HCBx2 facing right: right, down+left,left, then do your motion with the normal taps
This is because
1 st HCB: down+left after a properly released right always registers on my keyboard as "down, down+left", that means it has registered a "down"
2 nd HCB: going right to right+down will always register (at least with my timing) the right+down
All in all, you miss 1 input for the first, (bottom+right) and 1 input for the second (down) but they are not the same, so the HCBx2 registers.
for HCFx2 facing right,
left,down+right,right then tap naturaly from left to right as usual.
for F,HCF:
right,left,down+right,right (the game nicely fills in the blanks)
Of course some keyboards can act differently, because the keys are not all setup the same, some are in semi-serial by group wiring of the keys, others are individually mechanical, and there may be a difference in registragion handling by the keyboard controller. But on my main keyboard it works (a cheap russian keyboard), and it works as well on my not-so-cheap-but-still-oldtech japanese one.
Since i discovered that, my HCBx2 succeed every single time :)
The operation source handling should be fixable by the devs (at least in the context of special moves), there may be a release trap bug somewhere (the left->up+right mishap is downright suspicious).
Perhaps you could indicate for the devs the brand and model of the keyboard ?
It's the same problem for all players.
But my keyboard is a steelserie 7G
When you are trying to react, or if you are doing a combo with short cancel time, there is no time to input very carefully.
Thanks! That works perfectly.