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翻訳の問題を報告
So short answer in no.
Still not sure if we ever gonna sell our boosters Hearthstone way. Maybe when we'll have enough content like all >40 missions of main campaign, >15 arenas, crafting, and bunch of other starter stuff. Then it can possibly happen. But you'll have to levelup your units in battles anyway.
You shouldn't be thinking about selling boosters for real money if you are already planning for the game to be on "buy only" basis. Think this through while you are still in Early Access, lest you find yourselves perplexed by the fact that the game tanked in spite of its quite prominent qualities (well designed board game, with tactical approach to battles and gorgeous art).
One approach to this issue may be solved by offering the first campaign or two free-of-charge to early adopters (players who buy the game in Early Access), while offering the game as F2P upon official (gold) launch. Seriously, I cannot think of any game that you had to buy and then had to invest even further by buying booster packs from the online store (well,with the exception of previous digital "Magic: The Gathering" games - but you ain't a famous company nor are you Wizards of the Coast, aside from the fact that those games tanked due to the above mentioned "buy the game upfront then spend 10x more money on card packs" system).
The market is rather saturated with F2P TCGs and it would be a shame if people would be driven away even further and never make it to the Wargame aspect that is rather solid so far.
The mentality of the consumer is quite set on the topic. Either you pay upfront and THEN for some major content that goes beyond simple additions to keep the game alive. I for example would pay a bit for campaigns that use existings models and mechanics yet offer some nice alternative gameplay and maybe act like a pseudo-booster for they award some coins or units like the tutorial did. One only has to be carefull that this would not be misunderstood as pay to win and all these rewards are availalbe in the current RNG based boosters. For a campaign/addon that introduce a new mechanics or a line of new units (As you mentioned somewhere else Protuguese for example) I would even pay a little bit more.
The other model would be a F2P entry that heavily relies on grind and, as a short cut, offers the option to buy those boosters. A model I personaly do not like.
Something to consider could be to have cars assigned to a given warband (if these are not paid), to have the unlock mechanism make each warband unique (instead of converging to everyone having everything), a bit like they do with Mordheim.