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Is your psu high enough amps on the +12v rail? Could simply be a bad card out of the box, do other games react badly also?
- do you have multiple monitors connected?
- you might want to post the content of your "display.ini" file
And here is my display.ini:
# Display options.
# This file is rewritten whenever options are changed in the menu.
# Toggle values can be true/false or 1/0. Everything else is a number.
ResolutionWidth = 1920
ResolutionHeight = 1080
RefreshRate = 60
MSAA_Level = 8
Fullscreen = true
# Which monitor should be used in fullscreen mode.
DisplayIndex = 0
# Toggle whether resolution is verified before setting.
# This can be used to run the game at any arbitrary resolution in a window.
# However this will break fullscreen mode and Alt+Enter.
VerifyResolution = true
# Toggle v-sync in fullscreen.
VSync = false
# Preset is a number between 1 and 5 for low, medium, high, ultra-high, and custom.
# Custom allows the rest of the settings below to be edited in the UI.
Preset = 5
# TextureDetailLevel toggles the use of high res textures. Currently ignored.
TextureDetailLevel = 0
# AnisoLevel is usually 0 (for trilinear filtering) or 1 through 16.
AnisoLevel = 16
# Lighting detail can be 1, 2, or 3 for low, high, and ultra-high.
LightingDetail = 2
# SSAO level can be 0, 1, 2 or 3 for off, accumulative SSAO, regular SSAO, and hi-res SSAO.
SSAO_Level = 3
# ShadowDetail is the shadow map resolution. 1024, 2048, and 4096 are default options,
# but any power of two will work.
# Zero for no shadows.
ShadowDetail = 4096
# Scene detail controls the geometric detail of the scene. 1 through 3 for low, medium, high.
# This includes LODs, view distance, and turning off certain scene elements.
SceneDetail = 3
# Reflections are 0, 1, or 2, for off, low, or high.
Reflections = 2
# MotionBlur can override motion blur off even when post process detail is up.
MotionBlur = true
# PostProcess can be 0, 1, or 2 for off, low, or high.
# HDR bloom and tone mapping, basic DoF, and motion blur all come on at low,
# God rays and diffusion depth of field come on at high.
# DDoF is incompatible with lighting details other than 3.
# If DDoF is enabled, bokeh DoF will come on automatically on DX11 level cards.
PostProcess = 2
# Toggles whether cutscenes are letter-boxed in the center monitor or
# expand to fill all monitors in Eyefinity mode.
LetterboxEyefinity = true
# Toggles whether or not the game will auto-detect input devices when plugged in.
InputDeviceAutoDetect = true
# Extremely low framerate (less than two frames a second) could be due to low video memory.
# * Resolution is the biggest factor in video memory usage.
# * Lighting detail has a major effect on memory usage.
# It effects lighting quality slightly, but turning it to low will also turn off advanced depth of field.
# * At high resolutions, anti-aliasing modes can result in high memory usage.
# * Shadows and Ambient Occlusion have a minor effect on video memory usage.
# Poor frame rate on low-end CPU’s can be aided by the following options.
# * Scene detail has the biggest effect on CPU performance and visuals. The low setting here should be a last resort.
# * Reflections can have an effect if they are turned off.
# * Shadows will improve CPU performance if turned off, but will seriously affect visuals.
# Poor frame rate on low-end GPU’s can be aided by the following options.
# * The presets are geared toward GPU performance. Using auto-detect should choose settings appropriate for your GPU.
# * Resolution and lighting detail have the biggest effect.
# * Post processing has a major effect on GPU performance when set to high.
some other candidates influencing your FPS are
i can understand that you want to play with the highest possible settings and your R9 280x should be able to handle it, but SR:TT (also SR2 & SR:IV) is somewhat "special", so give it a try :)
I also launched SR2 for comparison and guess what? Also I get 23-25 fps in that game, so it looks like whole series of Saints has the same issue with 280X radeon.
are you running windows 8.x?
* running FRAPS and SR2 is influencing my FPS in a negative way
* MSI Afterburner doesn't show this behavior, but is crashing the game if i want to record a video (FRAPS is doing fine here)
* i was never running FRAPS and SR:TT (i'm using MSI Afterburner here, which doesn't crash the game)
some foreign observations:
* it's reported to me that some "monitoring" & "overclocking" tools (and also VOIP tools) are causing issues with SR:TT on some systems (e.g. EVGA precision, Razer Game Booster) - it might have to do with their overlay or the method of hooking into the system.
* changing the windows compatibility settings (visual design, desktop decorations, high DPI scaling, admin-mode) improved the behaviour of the game for some people
if there's nothing wrong with your HDD/SSD streaming the game files in, you might just be out of luck and your graphics card isn't running well with the current catalyst driver package (can you tell anything about the GPU and CPU usage while playing the game?)
does your Gigabyte R9-280x have a dual BIOS or a "switch" on its card?
you already checked the gigabyte website ig there's a BIOS update available, right?
bad optimization is ONE thing, but running the game at 25 FPS - no matter what settings are used - on this rig is a totally different.
even a slower CPU and GPU is usually running the game with more FPS.
i know that other AMD/ATI cards had a dual BIOS (e.g. HD 7950) and there's a switch on the graphics card where you can choose which BIOS to run.
as far as i know one is a standart BIOS while the other is "high performance" and is releasing a higher voltage, clock and memory setting.